Difference between revisions of "Animesh Test"
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===Any animation triggered by any prim can drive any bone in the skeleton=== | ===Any animation triggered by any prim can drive any bone in the skeleton=== | ||
Test is at secondlife://Aditi/secondlife/Animesh2/37/248/23 | |||
Click the black monolith and choose to start animations. | * Click the black monolith and choose to start animations. | ||
Verify the man animates typing and turning at the same time. (Two scripts in the 2 boxes are playing animations on the skeleton.) | * Verify the man animates typing and turning at the same time. (Two scripts in the 2 boxes are playing animations on the skeleton.) | ||
Click the black monolith and choose to stop animations | * Click the black monolith and choose to stop animations | ||
Verify the man stops animating. | * Verify the man stops animating. | ||
===Animated objects should play only requested animations=== | ===Animated objects should play only requested animations=== |
Revision as of 10:36, 4 May 2018
NOTE: This test supports the new features of the Animesh viewer currently (March 2018) available for testing at Linden_Lab_Official:Alternate_Viewers.
Purpose
Test all functionality of the Animesh viewer.
Test Plan
Stop / Start animation with LSL
Test is at secondlife://Aditi/secondlife/Animesh2/7/247/23
- Click the black monolith and choose to start animations from the menu.
- Verify the Animesh model animates.
- Click the black monolith and choose to stop animations
- Verify the Animesh model stops animating.
- Click the black monolith and choose to start animations.
- Relog.
- Verify the Animesh model is animating.
- Move to an adjacent region
- Verify the Animesh model is still animating.
- Relog.
- Verify the Animesh model is animating when viewed from an adjacent region.
- Click the black monolith and choose to stop animations
- Verify Animesh model stops animating.
- Click the black monolith and choose to start animations.
- Verify Animesh model animates.
Non-root prims in an animated object should be able to start and stop animations
Test is at secondlife://Aditi/secondlife/Animesh2/23/249/23
- Click the black monolith and choose to start animations.
- Verify the Animesh model animates.
- Click the black monolith and choose to stop animations
- Verify the Animesh model stops animating.
Any animation triggered by any prim can drive any bone in the skeleton
Test is at secondlife://Aditi/secondlife/Animesh2/37/248/23
- Click the black monolith and choose to start animations.
- Verify the man animates typing and turning at the same time. (Two scripts in the 2 boxes are playing animations on the skeleton.)
- Click the black monolith and choose to stop animations
- Verify the man stops animating.
Animated objects should play only requested animations
Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23
- Enable Develop menu -> Avatar -> Animation info
- Click the black monolith and choose to start animations.
- Verify only 2 animations appear above the Animesh, then disappear, then repeat.
Wear / sit on animesh
Go to secondlife://Aditi/secondlife/Animesh2/7/247/23
- Log in an observer on an adjacent region
- Take 3 copies of the Animesh model to your inventory.
- Attempt to add the 3 Animesh models to different attachment points of your avatar.
- Verify this fails with an error that explains you cannot attach more animated objects. (Current limit is 1 - 2017/11/9)
- Click the black monolith and choose to start animations.
- Verify the attached Animesh model animates.
- Verify the observer sees the same thing.
- Take a copy of the Animesh model and rez it on the ground.
- Sit on the Animesh model.
- Verify all the Animesh models animate.
- Verify the observer sees the same thing.
- Log in an observer with a viewer that does not support Animesh (eg. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.2.512803 ). Verify the Animesh models are visible but not animating.
- Cleanup: Detach the Animesh model. Stand up and delete that Animesh model.
Get list of currently playing animations
Go to secondlife://Aditi/secondlife/Animesh2/7/247/23
- Take a copy of an Animesh object that is playing animations
- Rez the Animesh object.
- Add the following script to the Animesh object.
default { state_entry() { llSay(0, "Hello, Avatar!"); llSetTimerEvent(1); } timer() { list curr_anims = llGetObjectAnimationNames(); llOwnerSay("curr_anims are " + (string) curr_anims); } }
- Verify all playing animations are listed while it is animating and none are listed while animations not playing
- Cleanup: delete the animesh object.
Selection and Editing
- Verify you can select an animating Animesh by dragging a selection box around it while the Edit Tools (ctrl+3) are open.
- Verify all selected animated objects pause all of their animations for the person selecting them.
- Verify observers see the selected Animesh continue to animate.
- Unselecting any animated object should resume its animations.
- Verify you can select an animating Animesh with left-click while the Edit Tools (ctrl+3) are open. (known issue MAINT-7709)
- Verify you can select an animating Animesh with right-click. The standard object right-click menu will appear and the object will be shown with a wireframe.
- Verify selecting an animated object via the Build menu -> Region Objects floater behaves similarly - the animation is stopped. (This is only testable if you are estate owner or manager or parcel owner)
- Editing the translation and rotation of an animated object should work.
- Editing the scale of an animated object will not work.
- Moving an Animesh object across region boundaries while editing should work.