Difference between revisions of "Animesh Test"

From Second Life Wiki
Jump to navigation Jump to search
Line 113: Line 113:




===Enabling and Disabling Object Animation===
===Enabling and Disabling Animated Mesh===
* Rez a copy of the bear from secondlife://Aditi/secondlife/Animesh2/90/247/23
* Rez a copy of the bear from secondlife://Aditi/secondlife/Animesh2/90/247/23
* If the bear is not already dancing, click it to make it dance.
* If the bear is not already dancing, click it to make it dance.
Line 136: Line 136:
* If the bear is not already dancing, click it to make it dance.
* If the bear is not already dancing, click it to make it dance.
* Verify observers see the same thing you do.
* Verify observers see the same thing you do.


===Selection and Editing===
===Selection and Editing===

Revision as of 13:21, 11 June 2018


NOTE: This test supports the new features of the Animesh viewer currently (March 2018) available for testing at Linden_Lab_Official:Alternate_Viewers.

Purpose

Test all functionality of the Animesh viewer.

Test Plan

Stop / Start animation with LSL

Test is at secondlife://Aditi/secondlife/Animesh2/7/247/23

  • Click the black monolith and choose to start animations from the menu.
  • Verify the Animesh model animates.
  • Click the black monolith and choose to stop animations
  • Verify the Animesh model stops animating.
  • Click the black monolith and choose to start animations.
  • Relog.
  • Verify the Animesh model is animating.
  • Move to an adjacent region
  • Verify the Animesh model is still animating.
  • Relog.
  • Verify the Animesh model is animating when viewed from an adjacent region.
  • Click the black monolith and choose to stop animations
  • Verify Animesh model stops animating.
  • Click the black monolith and choose to start animations.
  • Verify Animesh model animates.


Non-root prims in an animated object should be able to start and stop animations

Test is at secondlife://Aditi/secondlife/Animesh2/23/249/23

  • Click the black monolith and choose to start animations.
  • Verify the Animesh model animates.
  • Click the black monolith and choose to stop animations
  • Verify the Animesh model stops animating.


Any animation triggered by any prim can drive any bone in the skeleton

Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23

  • Click the black monolith and choose to start animations.
  • Verify the man animates typing and turning at the same time. (Two scripts in the 2 boxes are playing animations on the skeleton.)
  • Click the black monolith and choose to stop animations
  • Verify the man stops animating.

Animated objects should play only requested animations

Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23

  • Enable Develop menu -> Avatar -> Animation info
  • Click the black monolith and choose to start animations.
  • Verify only 2 animations appear above the Animesh, then disappear, then repeat.


Wear an animesh

  • Test is at secondlife://Aditi/secondlife/Animesh2/65/247/23
  • Take 3 copies of the Teddy bear to your inventory.
  • Attempt to add the 3 Teddy bears to different attachment points of your avatar.
  • Verify this fails with an error that explains you cannot attach more animated objects. (Current limit is 1 - 2017/11/9)

Teleport while wearing an animesh

  • Wear an animesh that animates. (e.g. the Teddy bear)
  • Teleport to a far region, one that is not adjacent or kitty corner.
  • Verify the animesh attachment continues to animate as expected. (e.g. the Teddy bear hold your hand and nods its head)
  • Log an observer in and verify the attached animesh looks the same to them.
  • Wait 1 minute before teleporting back.
  • Teleport back to the original location.
  • Verify the animesh attachment continues to animate as expected. (e.g. the Teddy bear hold your hand and nods its head)

Log in while wearing an animesh

  • While wearing an animesh that animates (e.g. the Teddy bear), log out.
  • Log an observer in.
  • Log in the avatar wearing the animesh
  • Verify the animesh attachment continues to animate as expected. (e.g. the Teddy bear hold your hand and nods its head)
  • Verify the observe sees the same thing.
  • Sit on an animesh
  • Go to secondlife://Aditi/secondlife/Animesh2/78/247/23
  • Take a copy of the animesh raptor.
  • Rez the raptor.
  • Right-click it and select Ride.
  • Verify your avatar sits on the raptor.

Sit on an animesh while wearing an animesh

  • While sitting on an animating animesh, attach an animating animesh.
  • Verify the two animesh are animating.
  • Log in an observer on an adjacent region
  • Verify the observer sees the same thing.
  • Log in an observer with a viewer that does not support Animesh (eg. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.2.512803 ).
  • Verify the observer sees the two animesh are but they are not animating.
  • Verify the avatar is bent to to the shape of the animesh they are wearing. This is expected.

Get list of currently playing animations

Go to secondlife://Aditi/secondlife/Animesh2/7/247/23

  • Take a copy of an Animesh object that is playing animations
  • Rez the Animesh object.
  • Add the following script to the Animesh object.
default
{
    state_entry()
    {
        llSay(0, "Hello, Avatar!");
        llSetTimerEvent(1);
    }
    timer()
    {
        list curr_anims = llGetObjectAnimationNames();
        llOwnerSay("curr_anims are " + (string) curr_anims);
    }
}
  • Verify all playing animations are listed while it is animating and none are listed while animations not playing
  • Cleanup: delete the animesh object.



Enabling and Disabling Animated Mesh

  • Rez a copy of the bear from secondlife://Aditi/secondlife/Animesh2/90/247/23
  • If the bear is not already dancing, click it to make it dance.
  • Edit your bear, and uncheck the Animated Mesh checkbox
  • Verify the bear stops dancing and is now in a T-pose.
  • Verify observers see the same thing you do.
  • Wear the default male avatar from Library / Clothing / Older Outfits / Boy Next Door
  • Wear the bear on your right hand and walk around.
  • Verify your avatar looks like a bear.

Bear1.png

  • Verify observers see the same thing you do.
  • Edit the bear you are wearing and check the Animated Mesh checkbox.
  • Verify the bear now appears attached to your hand and starts dancing
  • Verify observers see the same thing you do.
  • Edit the bear you are wearing and uncheck the Animated Mesh checkbox. Deselect the mesh.
  • Verify your avatar looks like a bear again.
  • Verify observers see the same thing you do.
  • Detach the bear to Inventory
  • Rez the bear on the ground.
  • Verify the bear is in a T-pose
  • Edit your bear, and check the Animated Mesh checkbox
  • If the bear is not already dancing, click it to make it dance.
  • Verify observers see the same thing you do.

Selection and Editing

  • Verify you can select an animating Animesh by dragging a selection box around it while the Edit Tools (ctrl+3) are open.
  • Verify all selected animated objects pause all of their animations for the person selecting them.
  • Verify observers see the selected Animesh continue to animate.
  • Unselecting any animated object should resume its animations.
  • Verify you can select an animating Animesh with left-click while the Edit Tools (ctrl+3) are open. (known issue MAINT-7709)
  • Verify you can select an animating Animesh with right-click. The standard object right-click menu will appear and the object will be shown with a wireframe.
  • Verify selecting an animated object via the Build menu -> Region Objects floater behaves similarly - the animation is stopped. (This is only testable if you are estate owner or manager or parcel owner)
  • Editing the translation and rotation of an animated object should work.
  • Editing the scale of an animated object will not work.
  • Moving an Animesh object across region boundaries while editing should work.