Difference between revisions of "Bug Island Test"

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* Set Graphics to Mid
* Set Graphics to Mid
* Detach any attachments that are lights.
* Detach any attachments that are lights.
* There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time. (Macs will display 2 lights instead of 6)
* There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time.
* Move back and forth and verify that only 6 of the 8 lights appear at any one time.
* Move back and forth and verify that only 6 of the 8 lights appear at any one time.


=== Small texture loading ===
=== Small texture loading ===

Revision as of 14:35, 15 August 2018

-In progress-

Bump maps

Bump maps look correct

Bump map spheres.jpg

Custom bump maps load for objects at a distance

  • Go to http://maps.secondlife.com/secondlife/Bug%20Island/75/110/31 and face south.
  • Set Preferences > Graphics to Mid.
  • Clear the cache (Preferences > Advanced> Clear Cache) and relog.
  • Wait for the textures to load on the bumpmapped spheres.
  • Fly to the spheres
  • Verify the bump map looks the same as the picture above.

Brightness vs. Darkness bump maps

Texture animation

1. http://maps.secondlife.com/secondlife/Bug%20Island/49/15/27 A video should play on the screen in front of you shortly after you arrive. Verify the animations are cycling between the same numbers as the video. You will need to alt-zoom on the boxes to load the textures clearly.

2. http://maps.secondlife.com/secondlife/Bug%20Island/46/16/27 Verify the texture animations matches the video.

3. http://maps.secondlife.com/secondlife/Bug%20Island/42/16/27 Verify the texture animations matches the video.

4. http://maps.secondlife.com/secondlife/Bug%20Island/38/16/27 Verify the texture animations matches the video.

5. http://maps.secondlife.com/secondlife/Bug%20Island/34/15/27 Verify the texture animations matches the video.

6. http://maps.secondlife.com/secondlife/Bug%20Island/27/16/27 Verify the textures are rotating and your viewer does not experience a drop in framerate here.

Target Omega

1. http://maps.secondlife.com/secondlife/Bug%20Island/29/23/28 Verify the motion matches https://s3-us-west-2.amazonaws.com/lecs-bugislandtests/targetomega1.mov

2. http://maps.secondlife.com/secondlife/Bug%20Island/20/18/28 Verify the motion matches https://s3-us-west-2.amazonaws.com/lecs-bugislandtests/targetomega2.mov

3. http://maps.secondlife.com/secondlife/Bug%20Island/15/18/28 Verify the motion matches https://s3-us-west-2.amazonaws.com/lecs-bugislandtests/targetomega3.mov

4. http://maps.secondlife.com/secondlife/Bug%20Island/23/28/27 Verify the motion matches https://s3-us-west-2.amazonaws.com/lecs-bugislandtests/targetomega4.mov

Dynamic texture scaling

http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27

Look at the objects with the 1, 2, 3, 4, and 5 textures. Verify the textures scale with the objects as the objects grow taller and shorter.

Look at the objects with the 6 texture. These objects are using Planar texture mapping. Verify the texture changes with the scale of the object, then a moment later rescales to match the object which is not scaling.


Prim LOD and bins

http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27

click for full image


Texture and color matching

http://maps.secondlife.com/secondlife/Bug%20Island/32/50/27

  • The wall of objects is made of an object with a white texture and some color next to an object with a texture of the same color and set to a white color. These should match.
  • Verify the wall looks the same as the screenshot below.
click for full image

Transparency interaction

http://maps.secondlife.com/secondlife/Bug%20Island/32/65/27

  • Right-click the semitransparent objects.
  • Verify objects with textures 87% or less transparent will become selected.
  • Verify objects with textures 88% or more transparent will allow the right-click to pass through to the object behind it.

HUD (Heads Up Display) effects

http://maps.secondlife.com/secondlife/Bug%20Island/31/72/27

Take a copy of the small rotating object on the ground. Wear it to attach it to the top left of your screen.

Verify the following:

  • The object does Not emit particles while attached to your HUD.
  • The entire object is spinning from left to right.
  • The yellow is slightly transparent.
  • The yellow cube has one red face and 3 faces with red line.
  • The yellow cube has 2 faces with a red "1" texture.
  • The "1" texture on the face nearest to the red cube is animating - sliding from left to right.
  • The red cube is shiny
  • The red cube is spinning on an axis different than the yellow cube
  • The red cube has bump maps
  • The red cube has an "8" texture on one face and the other faces are the default wood texture.
  • The black hover text is visible and is above the blue cube
  • The blue cube is twisted
  • The blue cube is flexible (this may be hard to see)
  • The blue cube is shiny.
  • The blue cube is spinning on an axis different than the yellow cube or red cube.

Flexible objects

Flexy1.jpg

Known issue: Flexible objects which are twisted do not appear twisted when you are zoomed in close. (MAINT-960)

Sculpty objects

click for full image


Sculpty1.jpg

Lights

http://maps.secondlife.com/secondlife/Bug%20Island/32/131/27

  • Set World > Sun > Midnight
  • Set Graphics to Mid
  • Detach any attachments that are lights.
  • There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time.
  • Move back and forth and verify that only 6 of the 8 lights appear at any one time.

Small texture loading

http://maps.secondlife.com/secondlife/Bug%20Island/32/151/27

  • Verify these small textures load quickly.
  • Verify these texture appear the same as in the picture below.
click for full image

Parcel based media

Some of these tests require QuickTime be installed on your computer.

Type Movie, video/mp4


Type Web Content, text/html