Difference between revisions of "PCode"
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m |
Chaser Zaks (talk | contribs) (Fix broken template code) |
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Line 10: | Line 10: | ||
|- | |- | ||
| Avatar | | Avatar | ||
| {{LSL Hex||47}} | | {{LSL Hex|0x2f|47}} | ||
|- | |- | ||
| Grass | | Grass | ||
| {{LSL Hex||95}} | | {{LSL Hex|0x5f|95}} | ||
|- | |- | ||
| NewTree | | NewTree | ||
| {{LSL Hex||111}} | | {{LSL Hex|0x6f|111}} | ||
|- | |- | ||
| ParticleSystem | | ParticleSystem | ||
| {{LSL Hex||143}} | | {{LSL Hex|0x8f|143}} | ||
|- | |- | ||
| Tree | | Tree | ||
| {{LSL Hex||255}} | | {{LSL Hex|0xff|255}} | ||
|} | |} |
Latest revision as of 07:11, 26 September 2022
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
Type | Hex |
---|---|
Prim | 0x09 |
Avatar | 0x2f |
Grass | 0x5f |
NewTree | 0x6f |
ParticleSystem | 0x8f |
Tree | 0xff |