Difference between revisions of "RegionSitTeleport"

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It's a very simple and clean script to make quick sit/unsit teleport to given position based on reading current prim's description.
It's a very simple and clean script to make quick sit/unsit teleport to given position based on reading current prim's description.
<source lang="lsl2">
<syntaxhighlight lang="lsl2">
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
//            Written by Vincent Nacon
//            Written by Vincent Nacon
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     }
     }
}
}
</source>
</syntaxhighlight>
{{LSLC|Library|RegionSitTeleport}}
{{LSLC|Library|RegionSitTeleport}}

Latest revision as of 16:40, 26 September 2022

RegionSitTeleport

It's a very simple and clean script to make quick sit/unsit teleport to given position based on reading current prim's description.

////////////////////////////////////////////////////////
//             Written by Vincent Nacon
//          Released into the Public Domain
//   I'm sick and tired of WarpPos and <0,0,0> bug.
//                    Feb 26th 2012
////////////////////////////////////////////////////////

//What to do?
//Just place position (in vector form) where you want to drop avatar at in the prim's description.

default
{
    changed(integer change)
    {
        vector targetPosition = (vector)llGetObjectDesc();

        key sittingAvatar = llAvatarOnSitTarget();

        if(sittingAvatar)
        {
            vector positionToReturnTo = llGetPos();

            llSetRegionPos(targetPosition);
            llUnSit(sittingAvatar);
            llSetRegionPos(positionToReturnTo);
        }
    }

    state_entry()
    {
        llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
    }
}