Difference between revisions of "LlDeleteCharacter/ja"
Jump to navigation
Jump to search
(copy from english(Todo: need translate to japanese)) |
Frionil Fang (talk | contribs) (deprecated template) |
||
Line 1: | Line 1: | ||
{{LSL_Function | {{LSL_Function | ||
|func=llDeleteCharacter | |func=llDeleteCharacter | ||
Line 50: | Line 49: | ||
* [[path_update]] | * [[path_update]] | ||
|history = Date of Release [[ Release_Notes/Second_Life_Server/12#12.07.31.262785 | 31/07/2012 ]] | |history = Date of Release [[ Release_Notes/Second_Life_Server/12#12.07.31.262785 | 31/07/2012 ]] | ||
|cat1=Pathfinding | |||
}} | }} |
Revision as of 15:39, 28 October 2023
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
Summary
Function: llDeleteCharacter( );Convert the object back to a standard object, removing all pathfinding properties.
Examples
create_character()
{
// Clear any previous character behaviors
llDeleteCharacter();
// default speed is 20
llCreateCharacter([CHARACTER_DESIRED_SPEED, 10.0]);
llWanderWithin(llGetPos(), <10.0, 10.0, 2.0>, []);
}
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
create_character();
}
touch_start(integer num_detected)
{
// Clear any previous character behaviors
llDeleteCharacter();
}
}