LSL Game Control Beta: Difference between revisions
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Updating link and instructions for game-control pre-release 0.7.0 |
Bumped pre-release version to 0.7.1 |
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== Instructions == | == Instructions == | ||
* [https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_game_control-0.7. | * [https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_game_control-0.7.1 Download and install the installer from Github] | ||
* Plug in a compatible game controller device | * Plug in a compatible game controller device | ||
* Enable Develop menu ''Advanced > Show Develop Menu'' | * Enable Develop menu ''Advanced > Show Develop Menu'' | ||
Latest revision as of 07:57, 5 March 2026
LSL Game Control is a way for scripts in vehicles and attachments to use game controller input from devices such as Xbox, PS4/5 and joysticks. For example, a helicopter could more delicately maneuver, using input from the analog stick rather than WASD on a keyboard.
👉 For information about the LSL event and writing scripts that use game control see: game_control.
Instructions
- Download and install the installer from Github
- Plug in a compatible game controller device
- Enable Develop menu Advanced > Show Develop Menu
- Enable GameControl feature Develop --> Experimental Features --> GameControl
- Open GameControl preferences Me --> Preferences... --> Game Control
- Enable Send GameControl Data to server
If you don't have a game controller device you can still send some GameControl data to the server by translating avatar movement, but this must be enabled in the GameControl preferences
- Open GameControl preferences Me --> Preferences... --> Game Control
- Enable Avatar actions interpreted as GameControl