LlUnsit with Animation: Difference between revisions
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New page: {{llUnSit With Animation}} Hi. this is a script from someone I talked to cause I really wanted a script like this and he helped ALOT thanks so much '''Randur Source''', so here is the scri... |
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Hi. this is a script from someone I talked to cause I really wanted a script like this and he helped ALOT thanks so much '''Randur Source''', so here is the script :). | Hi. this is a script from someone I talked to cause I really wanted a script like this and he helped ALOT thanks so much '''Randur Source''', so here is the script :). | ||
<lsl> | <lsl> | ||
Latest revision as of 16:00, 30 October 2008
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Hi. this is a script from someone I talked to cause I really wanted a script like this and he helped ALOT thanks so much Randur Source, so here is the script :). <lsl> //////////////////////////////////////////////////////// //Randur Source's Script.////////////////////////////////////////////////////////////////// //This script has a GNU License. //The script *MUST* not be sold under any Circumstances,Not even for 1L$.. This script is Free Public Script..////////////////////////////////// //For your copy of the License//////////////////////////// // Do Not Change Anything Below..Or Above This Line.///// //////////////////////////////////////////////////////// default {
changed(integer change)
{
if (change & CHANGED_LINK)
{
integer cnt;
for (cnt = llGetNumberOfPrims(); cnt >= 2; cnt--) // prim 1 is root prim
{
key id = llGetLinkKey(cnt);
if (llGetAgentSize(id) != ZERO_VECTOR) // it's an avatar!
if (id != llGetOwner())
llRequestPermissions(id,PERMISSION_TRIGGER_ANIMATION);
}
}
}
run_time_permissions(integer perm)
{
if (perm & PERMISSION_TRIGGER_ANIMATION)
{
llStopAnimation("sit"); // was already stopped when unsitting, but do this anyway, no harm
key id = llGetPermissionsKey();
llUnSit(id);
string anim = llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
if (anim != "")
llStartAnimation(anim); // be carefull, if the anim is looped, it will never be stopped
llInstantMessage(id,"You are not the owner and will be animated!"); // This InstantMessage's the target and says the message given above...
}
}
} </lsl> This Script Does Work...