Difference between revisions of "Come mostrare video in SL"
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A questo punto il programma farà partire l'encoding del video e produrrà un file .MOV. Ora è pronto per essere inserito nel tuo web server. | A questo punto il programma farà partire l'encoding del video e produrrà un file .MOV. Ora è pronto per essere inserito nel tuo web server. | ||
== Web Server | == Configurationi di un Web Server == | ||
Avrai bisogno di accedere ad un web server, o un normale sito web o un server di streaming specializzato che è configurato per supportare http access. Una volta che il file è inserito determina il suo indirizzo URL. Se puoi vedere il video in Quicktime sul tuo computer usando l'indirizzo URL, ci sono buone possibilità che sarà visibile anche in SL. | |||
== Parcel Settings == | == Parcel Settings == |
Revision as of 03:11, 19 November 2008
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How to set up and play streaming video in Second Life.
Questo articolo copre ognuno dei passi necessari dall'encoding del contenuto video al visualizzarlo in Second Life.
Codificare un Video File
Il video da una qualsiasi sorgente deve prima essere convertito ad un file per computer da qualsiasi fonte esso proviene. Ci sono una varietà di programmi e dispositivi che possono fare questo. Una volta che il video è dentro al computer deve essere codificato in un formato che Quicktime può leggere. Le seguenti sono le impostazioni usate in Quicktime Pro per creare un movie che Second Life può leggere. Ci possono essere altre combinazioni che possono andare bene ma per questo esempio si sono scelte queste:
Impostazioni per Quicktime Pro
Standard Video Compression Settings
Compression Type: MPEG-4 Video Frame Rate: 30 fps Key Frames: Every 24 frames Data Rate: Restrict to 436 kbits/sec Optimized for: Download Compressor Quality: Best
Sound Settings
Format: AAC Channels: Stereo (L R) Rate: 44.100 kHz Render Settings: Quality: Best AAC Encoder Settings: Target Bit Rate: 64 kbps
Movie Settings
Video Compression: MPEG-4 Video Quality: Best Bitrate: 436 kbits / sec Dimensions: 320 x 240 Sound Format: AAC Sample Rate: 44.100 kHz Channels: Stereo (L R) Bit Rate: 64 kbps
Prepare for Internet Streaming
Fast Start
A questo punto il programma farà partire l'encoding del video e produrrà un file .MOV. Ora è pronto per essere inserito nel tuo web server.
Configurationi di un Web Server
Avrai bisogno di accedere ad un web server, o un normale sito web o un server di streaming specializzato che è configurato per supportare http access. Una volta che il file è inserito determina il suo indirizzo URL. Se puoi vedere il video in Quicktime sul tuo computer usando l'indirizzo URL, ci sono buone possibilità che sarà visibile anche in SL.
Parcel Settings
To set up land parcel for video requires that you either be a land owner or member of a group that has the privileges to set the Media for streaming video. This option can be accessed by right clicking on the ground in the parcel and selecting the About Land menu. Open the Media Tab.
There are two items to set here for video. A texture that will be replaced by the video when it plays and the URL address for the video file. The texture can be any picture texture, but I find it useful to set a texture that indicates what video is available. It is my opinion that the texture should advertise the video as well as provide some instruction on how to start the program. Once the texture and URL are in place you are ready to start the show.
All devices that can play a video can only display the URL set in the Land Media settings. If any change is made to that URL all playing devices in that parcel are immediately changed. Each visitor does not see the same portion of the video that anyone else may be seeing. This is the result of each client independently connecting to the URL. If the video is started using the display device, all present and equipped to see it will all start seeing it at the same time. Confused? I certainly was at first! See article Streaming Media for more information on how video is implemented in SL.
Scripting a Display
There are a number of free, and paid, "TV" (or video display) devices available in SL, but if you wanted to create your own display device here are some tips in getting it done!
The size (width and height dimensions not file size) of the video does not control how big you can make your display unit in SL, it establishes a standard ratio between width and height. Any multiple of those numbers will have the correct aspect ratio and will display undistorted video. Anything not matching that ratio will cause the video to display stretched or squished. A convenient size can be made by making your display prim from a cube set to X=2.0, Y=1.5 (This is four 0.5m units by three 0.5m units!) The z value can be set to whatever your device will need for depth. This resulting arrangement has the display facing up. The display surface just happens to be face 0 (zero) of the cube. This is important in having a correct orientation so your picture is not showing sideways! Remove any texture on face zero and set to a dark gray or black color. This will be the "off" setting for the TV. Now you are ready for a bit of simple scripting to start showing the movie!
Basic Video Display Script
The following script will run but you will soon find it inconvenient to use. It is to illustrate these commands:
llParcelMediaQuery() | Get Land parcel media settings for video |
llSetPrimitiveParams() | To display the video on a surface making the device appear to turn on and off. |
llParcelMediaCommandList() | To control activating the media stream through the device. |
Code: Basic video display script |
// This script would be used in the prim that will show the video on surface zero. // Touching the prim will start or stop the video display set in Land Media: Video. // Global Variable declarations key DefTexture; vector DefColor; list data; key texture; integer IsPlaying; default { state_entry() { DefTexture = llGetTexture(0); // Save default texture set on prim surface zero. DefColor = llGetColor(0); // Save default color of prim surface zero IsPlaying = FALSE; // Set playing flag to FALSE. } touch_start(integer total_number) { // Read land parcel media settings data = llParcelMediaQuery([PARCEL_MEDIA_COMMAND_TEXTURE, PARCEL_MEDIA_COMMAND_URL]); texture = (key) llList2String(data, 0); // Get texture for parcel to display if (IsPlaying) { // Player has video active llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_STOP]); // Stop streaming to the device. llSetPrimitiveParams([PRIM_TEXTURE,0,DefTexture,<1,1,0>,ZERO_VECTOR,0.0,PRIM_COLOR,0,DefColor,1.0,PRIM_FULLBRIGHT,0,TRUE]); IsPlaying = FALSE; } else { // Check if Parcel Video is available if (llList2String(data, 0) == "") { // Not a landowner or land group member error display key ErrTexture = llGetInventoryKey("ErrMsg"); // Get texture by name from inventory llSetPrimitiveParams([PRIM_TEXTURE,0,ErrTexture,<1,1,0>,ZERO_VECTOR,0.0,PRIM_COLOR,0,<1,1,1>,1.0,PRIM_FULLBRIGHT,0,TRUE]); } else { // Set texture llSetPrimitiveParams([PRIM_TEXTURE,0,texture,<1,1,0>,ZERO_VECTOR,0.0,PRIM_COLOR,0,<1,1,1>,1.0,PRIM_FULLBRIGHT,0,TRUE]); llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PLAY]); // Start media playing to this device IsPlaying = TRUE; } } } } |
NOTE: The use of the ErrMsg texture is is a useful reminder if the device cannot function due to permissions not available to the owner. This is the text I used in white on blue:
You are not a land owner or land group member; or parcel does not have media set. Cannot connect to parcel media.
It gives the basic idea as to why the video is not playing.