Difference between revisions of "NexUI"
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By Nexii Malthus</div> | By Nexii Malthus</div> | ||
|} | |} | ||
<!--############# SLIDER #############--> | |||
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%" | |||
!style="color: #000000; background-color: #aaaaff;" height="20px"| | |||
Slider | |||
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| | |||
Slider script. | |||
<lsl> | |||
list uiSlider1( integer Mode, key kTexture ){ | |||
if( llDetectedTouchFace( 0 ) == -1 ) return [-1]; | |||
if( Mode == 0 ){ // START // | |||
} else if( Mode == 1 ){ // TOUCH // | |||
vector Scale = < 1.0, 0.5, 0.0 >; | |||
vector Offset; vector ST = llDetectedTouchST( 0 ); | |||
if( ST.y > 0.98 ){Offset.y = -0.25;ST.y = 1.0;} | |||
else if( ST.y < 0.02 ){Offset.y = 0.25;ST.y = 0.0;} | |||
else Offset.y = 0.25 - ST.y/2; | |||
llMessageLinked( LINK_THIS, Smoother, llDumpList2String( [Lnk,PRIM_TEXTURE,0,kTexture,Scale,Offset,0], "|" ), "" ); | |||
if( ++Smoother > 3 ) Smoother = 0; | |||
return [ST.y]; | |||
} else if( Mode == 2 ){ // END // | |||
vector ST = llDetectedTouchST( 0 ); | |||
if( ST.y > 0.98 ) ST.y = 1.0; | |||
else if( ST.y < 0.02 ) ST.y = 0.0; | |||
return [ST.y]; | |||
} return [-1]; } | |||
</lsl> | |||
{|cellspacing="0" cellpadding="6" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #e0e0ff; border-collapse: collapse" | |||
!style="background-color: #d0d0ee" | Input | |||
!style="background-color: #d0d0ee" | Description | |||
|- | |||
| integer Mode | |||
| Mode of uiFunction, 0 - Touch Start, 1 - Touch, 2 - Touch End | |||
|- | |||
!style="background-color: #d0d0ee" | Output | |||
!style="background-color: #d0d0ee" | Description | |||
|- | |||
| return list uiSlider1( 1, key kTexture ) | |||
| Returns list with value of 0.0 - 1.0 of slider. | |||
|- | |||
| return list uiSlider1( 2, key kTexture ) | |||
| Returns list with value of 0.0 - 1.0 of slider. | |||
|} | |||
<div style="float:right;font-size: 80%;"> | |||
By Nexii Malthus</div> | |||
|} | |||
<!--############# CLICK AND DRAG #############--> | <!--############# CLICK AND DRAG #############--> |
Revision as of 09:39, 29 November 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
User Interface Project
A project to try create an efficient, flexible and innovative User Interface in LSL. Without being complex to use or using a ridicolous amount of constants, providing direct results that can be returned and used by the scripter directly in a Master script for efficiency, or used via automation of a UI master to a link-message protocol sent to scripts written by the original scripter.
The User Interface Project is to create a UI that can be used in-world as well as on the HUD, providing pseudo-dynamic graphical feedback to the user(s).
Setup
Rez a object to serve as root, recommended as the menu-background of the UI.
new script, name as 'uiMaster'. This is the default basic setup: <lsl> default{
state_entry(){ uiInit(); llMinEventDelay( 0.10 ); } touch_start( integer dn ){ integer lLink = llDetectedLinkNumber( 0 ); string lName = llGetLinkName( lLink ); integer x = llListFindList( uiNm, [lName] ); if( ~x ) Lnk = llList2Integer( uiLnk, x ); if( lName == "My UI Element #1" ){ // uiFunction( 0 ); } } touch( integer dn ){ integer lLink = llDetectedLinkNumber( 0 ); string lName = llGetLinkName( lLink ); integer x = llListFindList( uiNm, [lName] ); if( ~x ) Lnk = llList2Integer( uiLnk, x ); if( lName == "My UI Element #1" ){ // uiFunction( 1 ); } } touch_end( integer dn ){ integer lLink = llDetectedLinkNumber( 0 ); string lName = llGetLinkName( lLink ); integer x = llListFindList( uiNm, [lName] ); if( ~x ) Lnk = llList2Integer( uiLnk, x ); if( lName == "My UI Element #1" ){ // variable = uiFunction( 2 ); } }
} </lsl>
new scripts (4 total), name as 'uiSlave:0', 'uiSlave:1', 'uiSlave:2' and 'uiSlave:3', which serve to speed up feedback significantly of the pseudo dynamic graphics.
<lsl> integer x;
default{
state_entry(){ x = (integer)llList2String( llParseString2List( llGetScriptName(), [":"], [] ), 1 ); state Main; }
}
state Main{
link_message( integer sn, integer n, string str, key k ){ if( n == x ){ list t = llParseString2List( str, ["|"], [] ); llSetLinkPrimitiveParams( (integer)llList2String(t,0), [(integer)llList2String(t,1), (integer)llList2String(t,2), (key)llList2String(t,3), (vector)llList2String(t,4), (vector)llList2String(t,5), (float)llList2String(t,6)] ); } }
} </lsl>
uiFunctions
Initialization | ||||
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Initializes UI Elements into lists. Goes through all child prims to identify them as being a UI element by their prim description. And includes them into global lists of link number, name and their UI type for:
<lsl> uiInit(){ integer y = llGetNumberOfPrims(); while( --y-1 ){ list Dat = llGetObjectDetails( llGetLinkKey( y ), [OBJECT_NAME,OBJECT_DESC] ); string lDesc = llList2String( Dat, 1 ); if( llGetSubString( lDesc, 0, 2 ) == "UI_" ){ uiLnk = (uiLnk = []) + uiLnk + y; uiNm = (uiNm = []) + uiNm + llList2String( Dat, 0 ); uiType = (uiType = []) + uiType + lDesc; } } } </lsl>
By Nexii Malthus
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Slider | ||||||||||
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Slider script. <lsl> list uiSlider1( integer Mode, key kTexture ){ if( llDetectedTouchFace( 0 ) == -1 ) return [-1]; if( Mode == 0 ){ // START // } else if( Mode == 1 ){ // TOUCH // vector Scale = < 1.0, 0.5, 0.0 >; vector Offset; vector ST = llDetectedTouchST( 0 ); if( ST.y > 0.98 ){Offset.y = -0.25;ST.y = 1.0;} else if( ST.y < 0.02 ){Offset.y = 0.25;ST.y = 0.0;} else Offset.y = 0.25 - ST.y/2; llMessageLinked( LINK_THIS, Smoother, llDumpList2String( [Lnk,PRIM_TEXTURE,0,kTexture,Scale,Offset,0], "|" ), "" ); if( ++Smoother > 3 ) Smoother = 0; return [ST.y]; } else if( Mode == 2 ){ // END // vector ST = llDetectedTouchST( 0 ); if( ST.y > 0.98 ) ST.y = 1.0; else if( ST.y < 0.02 ) ST.y = 0.0; return [ST.y]; } return [-1]; } </lsl>
By Nexii Malthus
|
Click and Drag | ||||||||
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Based on my Click and Drag script. <lsl> list uiCND( integer Mode ){ if( llDetectedTouchFace( 0 ) == -1 ) return [-1]; if( Mode == 0 ){ // START // tData1 = [ llDetectedTouchPos(0), llDetectedTouchNormal(0), llDetectedTouchBinormal(0) ]; ST1 = llDetectedTouchST( 0 ); } else if( Mode == 1 ){ // TOUCH // vector ST2 = llDetectedTouchST( 0 ); if( ST1 == <-1,-1,0> || ST2 == <-1,-1,0> ) return [-1]; if( llVecDist( ST1, ST2 ) > 0.01 ){ llSetLinkColor( Lnk, < 0.0, 0.0, 1.0 >, 0 ); llSetLinkAlpha( Lnk, 0.2, 0 ); float relSize = 0.08;//0.084; vector selCentre = <1,1,0> - ((ST2+ST1)/2); vector selSize = (ST1-ST2); selSize = <llFabs(selSize.x),llFabs(selSize.y),0>; vector Scale = <relSize/selSize.x,relSize/selSize.y,0>; vector Offset = (selCentre-<0.5,0.5,0>); Offset = <Offset.x*Scale.x,Offset.y*Scale.y,0>; llMessageLinked( LINK_THIS, Smoother, llDumpList2String( [Lnk,PRIM_TEXTURE,0,kTextureDrag,Scale,Offset,0], "|" ), "" ); if( ++Smoother > 3 ) Smoother = 0; } } else if( Mode == 2 ){ // END // key nKey = llDetectedKey( 0 ); vector tPos = llDetectedTouchPos( 0 ); tData2 = [ tPos, llDetectedTouchNormal( 0 ), llDetectedTouchBinormal( 0 ) ]; vector ST2 = llDetectedTouchST( 0 ); if( ST1 == <-1,-1,0> || ST2 == <-1,-1,0> ) return [-1]; if( llVecDist( ST1, ST2 ) < 0.01 ){ llSetLinkColor( Lnk, < 0.0, 1.0, 0.0 >, 0 ); llSetLinkAlpha( Lnk, 1.0, 0 ); vector Scale = < 1.0, 1.0, 0>; vector Offset = < 1.0, 1.0, 0 > - ST1; llSetLinkPrimitiveParams( Lnk, [ PRIM_TEXTURE, 0, kTextureClick, Scale, Offset, 0 ]); llSetLinkAlpha( Lnk, 0.0, 0 ); return [0] + tData1; } else { llSetLinkColor( Lnk, < 0.0, 0.0, 1.0 >, 0 ); llSetLinkAlpha( Lnk, 0.2, 0 ); float relSize = 0.08; vector selCentre = <1,1,0> - ((ST2+ST1)/2); vector selSize = (ST1-ST2); selSize = <llFabs(selSize.x),llFabs(selSize.y),0>; vector Scale = <relSize/selSize.x,relSize/selSize.y,0>; vector Offset = (selCentre-<0.5,0.5,0>);Offset = <Offset.x*Scale.x,Offset.y*Scale.y,0>; llSetLinkPrimitiveParams( Lnk, [ PRIM_TEXTURE, 0, kTextureDrag, Scale, Offset, 0 ]); llSetLinkAlpha( Lnk, 0.0, 0 ); return [1] + tData1 + tData2; } } return [-1]; } </lsl>
By Nexii Malthus
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