Difference between revisions of "Camera Sync"

From Second Life Wiki
Jump to navigation Jump to search
Line 67: Line 67:
</pre>
</pre>


'''Camera Match''' - Sets a prim's position and rotation to that of the user's (the one we have permissions for) camera:
'''Camera Match''' - Sets a prim's position and rotation to that of the user's camera (the one we have permissions for):
<pre>
<pre>
warpPos(vector destpos)
warpPos(vector destpos)
Line 86: Line 86:
}
}
</pre>
</pre>
Note: '''Camera Match''' utilizes [[WarpPos]] to enable the camera tracking prim to jump great distances in an efficient manner.


{{LSLC|Library}}
{{LSLC|Library}}

Revision as of 20:47, 29 March 2007

Camera sync allows for two users to synchronize their cameras, for use by builders in joint projects or in tutorials and demonstrations.


Camera Tween - Smoothly adjusts the position and rotation of the camera over a given number of steps:

camTween(rotation camRot_origin, vector camPos_origin, rotation camRot_target, vector camPos_target, float steps)
{
    //Keep steps a float, but make sure its rounded of to the nearest 1.0
    steps = (float)llRound(steps);
    
    //Calculate camera position increments
    vector posStep = (camPos_target - camPos_origin) / steps;
    
    //Calculate camera rotation increments
    rotation rotStep = (camRot_target - camRot_origin);
    rotStep = <rotStep.x / steps, rotStep.y / steps, rotStep.z / steps, rotStep.s / steps>;
    
    
    float cStep; //Loop through motion for cStep = current step, while cStep <= Total steps
    for(cStep = 0.0; cStep <= steps; cStep++)
    {
        //Set next position in tween
        vector camPos_next = camPos_origin + (posStep * cStep);
        rotation camRot_next = camRot_origin + <rotStep.x * cStep, rotStep.y * cStep, rotStep.z * cStep, rotStep.s * cStep>;
        
        //Set camera parameters
        llSetCameraParams([
            CAMERA_ACTIVE, 1, //1 is active, 0 is inactive
            CAMERA_BEHINDNESS_ANGLE, 0.0, //(0 to 180) degrees
            CAMERA_BEHINDNESS_LAG, 0.0, //(0 to 3) seconds
            CAMERA_DISTANCE, 0.0, //(0.5 to 10) meters
            CAMERA_FOCUS, camPos_next + llRot2Fwd(camRot_next), //Region-relative position
            CAMERA_FOCUS_LAG, 0.0 , //(0 to 3) seconds
            CAMERA_FOCUS_LOCKED, TRUE, //(TRUE or FALSE)
            CAMERA_FOCUS_THRESHOLD, 0.0, //(0 to 4) meters
            CAMERA_POSITION, camPos_next, //Region-relative position
            CAMERA_POSITION_LAG, 0.0, //(0 to 3) seconds
            CAMERA_POSITION_LOCKED, TRUE, //(TRUE or FALSE)
            CAMERA_POSITION_THRESHOLD, 0.0, //(0 to 4) meters
            CAMERA_FOCUS_OFFSET, ZERO_VECTOR //<-10,-10,-10> to <10,10,10> meters
        ]);
    }
}

Camera Default - Sets the camera parameters back to their defaults:

camDefault()
{
    llSetCameraParams([
        CAMERA_ACTIVE, FALSE, //1 is active, 0 is inactive
        CAMERA_BEHINDNESS_ANGLE, 10.0, //(0 to 180) degrees
        CAMERA_BEHINDNESS_LAG, 0.0, //(0 to 3) seconds
        CAMERA_DISTANCE, 3.0, //(0.5 to 10) meters
        CAMERA_FOCUS_LAG, 0.1 , //(0 to 3) seconds
        CAMERA_FOCUS_LOCKED, FALSE, //(TRUE or FALSE)
        CAMERA_FOCUS_THRESHOLD, 1.0, //(0 to 4) meters
        CAMERA_PITCH, 0.0, //(-45 to 80) degrees
        CAMERA_POSITION_LAG, 0.1, //(0 to 3) seconds
        CAMERA_POSITION_LOCKED, FALSE, //(TRUE or FALSE)
        CAMERA_POSITION_THRESHOLD, 1.0, //(0 to 4) meters
        CAMERA_FOCUS_OFFSET, ZERO_VECTOR //<-10,-10,-10> to <10,10,10> meters
    ]);
}

Camera Match - Sets a prim's position and rotation to that of the user's camera (the one we have permissions for):

warpPos(vector destpos)
{
    integer jumps = (integer)(llVecDist(destpos, llGetPos()) / 10.0) + 1;
    list rules = [PRIM_POSITION, destpos];
    integer count = 1;
    while (( count = count << 1 ) < jumps)
    {
        rules = (rules=[]) + rules + rules;
    }
    llSetPrimitiveParams(rules + llList2List(rules, (count - jumps) << 1, count));
}
camMatch()
{
    warpPos(llGetCameraPos());
    llSetRot(llGetCameraRot());
}

Note: Camera Match utilizes WarpPos to enable the camera tracking prim to jump great distances in an efficient manner.