Difference between revisions of "Talk:Sculpted Prims: Technical Explanation"
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Qarl Linden (talk | contribs) |
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PS: regarding that apple texture - by my estimate that texture has been jpeg encoded at LEAST 4 times - which probably explains why your wireframe is so jaggy. let me get you an uncompressed version later today. --[[User:Qarl Linden|Qarl Linden]] 10:15, 30 April 2007 (PDT) | PS: regarding that apple texture - by my estimate that texture has been jpeg encoded at LEAST 4 times - which probably explains why your wireframe is so jaggy. let me get you an uncompressed version later today. --[[User:Qarl Linden|Qarl Linden]] 10:15, 30 April 2007 (PDT) | ||
I think I died and went to heaven. Thanks for the explanation about the uvspace and mesh, makes it easier to approximate offline. Seems like all my 3d skills will be finally used in SL, once this feature enters the grid :D --[[User:Hypatia Callisto|Hypatia Callisto]] 16:08, 30 April 2007 (PDT) |
Revision as of 15:08, 30 April 2007
Eddy - SWEEEET. SWEEET SWEEET SWEET. thank you. --Qarl Linden 10:15, 30 April 2007 (PDT)
PS: regarding that apple texture - by my estimate that texture has been jpeg encoded at LEAST 4 times - which probably explains why your wireframe is so jaggy. let me get you an uncompressed version later today. --Qarl Linden 10:15, 30 April 2007 (PDT)
I think I died and went to heaven. Thanks for the explanation about the uvspace and mesh, makes it easier to approximate offline. Seems like all my 3d skills will be finally used in SL, once this feature enters the grid :D --Hypatia Callisto 16:08, 30 April 2007 (PDT)