Difference between revisions of "User talk:Eddy Stryker/XNA Sculptpreview"
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(hint about .obj export) |
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Looking for an Algorithm to export .obj ? | Looking for an Algorithm to export .obj ? | ||
You might find [ | You might find [http://moi3d.com/forum/index.php?webtag=MOI&msg=597.1 this Thread] very helpful. :) | ||
You can skip the stuff that i wrote, but Michael Gibson knows how to do it. | You can skip the stuff that i wrote, but Michael Gibson knows how to do it. | ||
He wrote Rhino and MoI. | He wrote Rhino and MoI. |
Revision as of 15:18, 9 May 2007
Hey, I've made a modified version -- Strife Onizuka 14:53, 6 May 2007 (PDT)
Changes:
- Rotate a model for easier viewing (independent of the camera, hack).
- Reworked the camera to be more like that of SL
- Reworked the pole calculation (it is done independent of LOD)
- Added LOD changing, it's done by resizing the sculpt image.
- Added a LOD slider
- Rearranged things to better facilitate LOD changing (could be done better).
Looking for an Algorithm to export .obj ? You might find this Thread very helpful. :) You can skip the stuff that i wrote, but Michael Gibson knows how to do it. He wrote Rhino and MoI.