Difference between revisions of "Move to target"

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(Reword the comment into better English)
Line 14: Line 14:
default
default
{
{
     state_entry() //i use for this example a "state_entry", so the item move the first second you
     state_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed.
                   //rez it, but if needed you can change it with something else like "touch_start",
                   // This could be another event such as "touch_start" when it will move only if  
                  //it's will move only if you click on it, the alternative of "stat_entry" is
                   // Or use "on_rez" and the item will move only if rezzed, and now directly when
                   //"on_rez", the item will move only if rezzed, and now directly when the script
                   // the script is compiled.
                   // will be compiled
     {
     {
         llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used  
         llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // This must be used  
// with physic (we move the item, and phantom, it's not needed, but better if the object must
// with physics (we move the item, and phantom, it's not needed, but better if the object  
// don't collide with something on his way. Also, it's physic, so be carefull, only 31 prims  
// doesn't collide with anything. Also, it's physics, so be carefull, only 31 prims  
// for an item allowed.
// for an item allowed.
         llMoveToTarget(<53.654,199.364,502.542>, 10); // this is waht we want the llMoveToTarget,
         llMoveToTarget(<53.654,199.364,502.542>, 10); // This will move the item to the  
// will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10
// vector <X,Y,Z> locally on the current sim. "10" is the speed, so the
// on this exampel is the speed, actually, the item will move slowly
// object will move slowly.
     }
     }
}
}

Revision as of 12:04, 19 May 2007

Will Move your object to a position
// script created by SpiritWolf Chikuwa
//
// /!\ PUBLIC DOMAIN /!\
// You can Copy/Mod/Trans 
// Please, do not resell this script and give it full perm
// Just please leave this header intact
//
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)
//
// Script start here:

default
{
    state_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed. 
                  // This could be another event such as "touch_start" when it will move only if 
                  // Or use "on_rez" and the item will move only if rezzed, and now directly when
                  // the script is compiled.
    {
        llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // This must be used 
// with physics (we move the item, and phantom, it's not needed, but better if the object 
// doesn't collide with anything. Also, it's physics, so be carefull, only 31 prims 
// for an item allowed.
        llMoveToTarget(<53.654,199.364,502.542>, 10); // This will move the item to the 
// vector <X,Y,Z> locally on the current sim. "10" is the speed, so the  
// object will move slowly.
    }
}