Difference between revisions of "User Interface Improvements"
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* Too many valuable items are on the client debug menu. I've seen several Live Help calls in which users are sent to these menus! If they are needed for solving technical problems encountered by regular users, they shouldn't really be part of an "easter egg". | * Too many valuable items are on the client debug menu. I've seen several Live Help calls in which users are sent to these menus! If they are needed for solving technical problems encountered by regular users, they shouldn't really be part of an "easter egg". | ||
* Mac OX X complaint: Mac OS X implements right-clicking with Control-click. The Mac OS X SL client implements right-clicking with cmd-click. | |||
[[Category:Feature Requests]] | [[Category:Feature Requests]] |
Revision as of 08:28, 22 May 2007
Problems with current UI
(These are just gathered from comments on the forums, and ones I've heard from helping new users)
- User interface is rendered as part of the standard frame render cycle. Thus it does not use recognisable OS-standard components and lags whenever the sim does. Could seperate this to use a general platform-independant kit (wxWidgets?) - although a lot of work!
- Users confused by a plethora of options that aren't related to their current situation. A user with no interest in content creation still has to deal with a huge number of related options on the pull-down menus. "Build" button on bottom toolbar is the only thing there related to building.
- Too many valuable items are on the client debug menu. I've seen several Live Help calls in which users are sent to these menus! If they are needed for solving technical problems encountered by regular users, they shouldn't really be part of an "easter egg".
- Mac OX X complaint: Mac OS X implements right-clicking with Control-click. The Mac OS X SL client implements right-clicking with cmd-click.