Difference between revisions of "GetGlow"
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GetGlow(0)= 0.500000<br> | GetGlow(0)= 0.500000<br> | ||
llGetAlpha(0)= 0.500000<br> | llGetAlpha(0)= 0.500000<br> | ||
GetGlow(25)= | GetGlow(25)= 0.000000<br> | ||
llGetAlpha(25)= 1.000000<br> | llGetAlpha(25)= 1.000000<br> | ||
</code> | </code> |
Revision as of 10:53, 1 February 2009
Since a lot of people have asked, me included, I decided to write a function to compensate for the missing llGetGlow(integer face) compliment to llGetAlpha(integer face).
To this effect, I have reverse engineered the llGetAlpha() process fairly accurately, and written GetGlow() to mimic it's functionality to the best of my knowledge.
-To date- I have been unable to find a post providing this function. That may be because it is deeply buried far from places where it would be relevantly visible, or, possibly because a function of this design has not been offered before. Either way, Until LSL incorporates an actual llGetGlow() function, you can use this provision to generate the same effect.
I submit for your convenience, a functional equivalent to llGetGlow().
Place the following function at the top of each script you wish to use GetGlow(integer face) within. <lsl> float GetGlow(integer ia)// This function is similar to llGetAlpha(). Usage: float GetGlow(integer face) {
if(ia > llGetNumberOfSides()) { return FALSE; } else { list la = llGetPrimitiveParams([PRIM_GLOW, ia]); float fa; for(ia = llGetListLength(la); ia > -1; ia--)fa += llList2Float(la, ia); return fa; }
} </lsl>Function float GetGlow(integer face) by -ThumpieBunnyEve Hax
Here is the Equivalent LSL Portal page formatting for use with it.
float GetGlow(integer face)
Returns the Glow (intensity) of the given face.
If face is ALL_SIDES, the value returned is the sum of glows on all faces. To obtain the mean value, use the following: <lsl>float meanGlow = GetGlow(ALL_SIDES) / ((float)llGetNumberOfSides());</lsl>
Verbosely commented Example:
<lsl>
//Blackbox Tech Revealed! Usage: float GetGlow(integer face)
float GetGlow(integer ia)// This function is similar in many if not all capacities to llGetAlpha();
{
if(ia > llGetNumberOfSides()) //To note: I'm not sure why llGetAlpha returns the value TRUE for non existent sides, { //but I'm going to assume that it's relevant to the way the Clients editor- return FALSE; //adds sides when you alter a prims properties. } else { list la = llGetPrimitiveParams([PRIM_GLOW, ia]);//This list may contain floats derived from multiple sides if (ia) is Negitive, //a single side if (ia) Positive, or no sides if (ia) > llGetNumberOfSides().
float fa; //memory space for the addition of float data derived from (la) below. for(ia = llGetListLength(la); ia > -1; ia--)//To save memory space, we'll reuse integer ia, assigning it the # of Sides. { fa += llList2Float(la, ia);//add together all available floats from list (la) } return fa;//return the cumulative glow total of (ia)'s side(s). }
}
//---Below is an example of GetGlow's usage, and it's Comparison to llGetAlpha.---
default { state_entry(){
llSetPrimitiveParams([PRIM_COLOR, -1, <0,0,1>, .5,PRIM_GLOW,-1,.5]); llOwnerSay(" \n"+ "GetGlow(ALL_SIDES)= " +(string)GetGlow(ALL_SIDES)+"\n"+ "llGetAlpha(ALL_SIDES)= "+(string)llGetAlpha(ALL_SIDES)+"\n"+ "GetGlow(-1)= " +(string)GetGlow(-1) +"\n"+ "llGetAlpha(-1)= "+(string)llGetAlpha(-1)+"\n"+ "GetGlow(2)= " +(string)GetGlow(2) +"\n"+ "llGetAlpha(2)= " +(string)llGetAlpha(2) +"\n"+ "GetGlow(0)= " +(string)GetGlow(0) +"\n"+ "llGetAlpha(0)= " +(string)llGetAlpha(0) +"\n"+ "GetGlow(25)= " +(string)GetGlow(25) +"\n"+ "llGetAlpha(25)= "+(string)llGetAlpha(25)); }
} </lsl>Example of usage by -ThumpieBunnyEve Hax
Example output of the script above.
To Owner:
GetGlow(ALL_SIDES)= 3.000000
llGetAlpha(ALL_SIDES)= 3.000000
GetGlow(-1)= 3.000000
llGetAlpha(-1)= 3.000000
GetGlow(2)= 0.500000
llGetAlpha(2)= 0.500000
GetGlow(0)= 0.500000
llGetAlpha(0)= 0.500000
GetGlow(25)= 0.000000
llGetAlpha(25)= 1.000000
Sorry if the Formatting is off, I could really use some help making this page look more professional, This is my first provisionary page. Edits and corrections welcome, but especially page formatting assistance! -ThumpieBunnyEve Hax