llGetGlow

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The described function does not exist. This article is a feature request.

Summary

Function: float llGetGlow( integer face );
0.0 Forced Delay
10.0 Energy

Returns a float that is the glow of face.

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function returns the sum of glow of all the faces on the prim. The return is in the range [0, 1]

Caveats

  • If face indicates a face that does not exist the return is 0.0

Examples

<lsl>//Tells the owner the glow on all sides default {

   state_entry()
   {
       integer i = 0;
       integer max = llGetNumberOfSides();
       while(i < max)
       {
           llSay(0,"Face "+(string)i+" glow is " + (string)llGetGlow(i));
           ++i;
       }
   }
}</lsl>

Useful Snippets

<lsl>float AveragePrimGlow() {//Since this is so simple you may just want to inline it instead of including the function.

   return (llGetGlow(ALL_SIDES) / llGetNumberOfSides());

}</lsl>

Notes

Use the user-defined function GetGlow(integer face) until this function is implemented.

See Also

Functions

•  llSetAlpha Sets the prim's alpha
•  llGetAlpha Gets the prim's alpha
•  llGetColor Gets the prim's color
•  llSetColor Sets the prim's color
•  llSetLinkColor Sets link's color
•  llSetLinkAlpha Sets link's alpha
•  llGetNumberOfSides Gets the number of faces on the prim

Deep Notes

Signature

//function float llGetGlow( integer face );