Difference between revisions of "Render Roadmap"
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Steve Linden (talk | contribs) |
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== Visual Quality == | == Visual Quality == | ||
* [[Sculpted Prim]] | * [[Sculpted Prim]] - ''Phase 1: Complete'' - ''Phase 2: In-Progress'' | ||
** Improve variety in Second Life using textures to deform primitives (spheres) | ** Improve variety in Second Life using textures to deform primitives (spheres) | ||
* [[URL Parcel Media]] | * [[URL Parcel Media]] | ||
Line 35: | Line 35: | ||
** Support multi-texturing, normal mapping, etc | ** Support multi-texturing, normal mapping, etc | ||
** Per-prim textures, movies, etc | ** Per-prim textures, movies, etc | ||
* [[Puppeteering]] | * [[Puppeteering]] - ''In-Progress'' | ||
** Puppet-like avatar controls | ** Puppet-like avatar controls | ||
[[Category: System Architecture]] | [[Category: System Architecture]] | ||
[[Category: Projects]] | [[Category: Projects]] |
Revision as of 13:33, 3 August 2007
See Also
Projects
Stability
- ModernGL
- Clean up remaining GL State setup
- Remove dependencies on vendor specific extensions
- Hardware Preferences
- Combine all hardware related preferences
- Separate detail preferences from advanced controls
- Include button to restore recommended defaults
- Hardware Benchmarking
- Suite of tests to determine recommended settings based on actual hardware performance
- Generate shaders based on benchmarking results
Performance
- Avatar Optimizations
- Optimize and LOD joint transformations
- Provide a low LOD version of avatar mesh with minimal performance cost
Visual Quality
- Sculpted Prim - Phase 1: Complete - Phase 2: In-Progress
- Improve variety in Second Life using textures to deform primitives (spheres)
- URL Parcel Media
- Support HTML, textures, and other URL formats for parcel media
- SpeedTree
- Improve trees
- Infinite Terrain
- View the terrain out to the horizon
- SL Lighting
- Design and implement a long term scalable lighting solution
- Windlight - In-Progres
- Improve the look of skies and environmental lighting in Second Life
- SL Materials
- Support multi-texturing, normal mapping, etc
- Per-prim textures, movies, etc
- Puppeteering - In-Progress
- Puppet-like avatar controls