Self-Destruction: Difference between revisions
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Mrzebra Arai (talk | contribs) No edit summary |
Huney Jewell (talk | contribs) m It's an example, not really a script |
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{{LSL Header}} | |||
Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear. | Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear. | ||
==Script== | ==Script== | ||
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} | } | ||
}</pre> | }</pre> | ||
{{LSLC|Examples}} | |||
Revision as of 21:13, 7 September 2007
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.
Script
// Davada Gallant (John Girard), WWIIOLers
// 30-second self destructor
default
{
state_entry()
{
//upon creation, immediately start the timer
''llSetTimerEvent(30.0)'';
}
//once the timer ticks off, kill the object
timer()
{
llDie();
}
}