Difference between revisions of "Self-Destruction"
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Mrzebra Arai (talk | contribs) |
Huney Jewell (talk | contribs) m (It's an example, not really a script) |
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{{LSL Header}} | |||
Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear. | Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear. | ||
==Script== | ==Script== | ||
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} | } | ||
}</pre> | }</pre> | ||
{{LSLC|Examples}} |
Revision as of 20:13, 7 September 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.
Script
// Davada Gallant (John Girard), WWIIOLers // 30-second self destructor default { state_entry() { //upon creation, immediately start the timer ''llSetTimerEvent(30.0)''; } //once the timer ticks off, kill the object timer() { llDie(); } }