Difference between revisions of "XyzzyText"
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== 10-Char Prim Setup == | == 10-Char Prim Setup == | ||
<pre> | <pre> | ||
//////////////////////////////////////////// | //////////////////////////////////////////// | ||
// XyzzyText Prim Setup Script (5 Face) | // XyzzyText Prim Setup Script (5 Face) |
Revision as of 05:33, 10 September 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
XyzzyText is a new version of Xytext with some advanced features:
- Efficiency! You can now control an entire linkset with just one script.
- Flexible Speed vs Lag. Just drop in plug-and-play slave scripts to increase rendering speed. (More than 4-5 slaves not recommended, there is diminishing returns)
- Ease of use. There is no need to know link numbers. Simply name the child prims xyzzytext-banknumber-cellnumber.
- To use, pass the bank number to use in the "key" field of the link message of DISPLAY_STRING/EXTENDED.
Copyright & Licensing
- Gigs Taggart hereby releases his contributions to this under the MIT license.
- Thraxis Epsilon hereby releases his contributions to this under the MIT license.
- Strife Onizuka hereby releases his contributions to this under the MIT license.
- Huney Jewell hereby releases her contributions to this under the MIT license.
XyzzyText - 5 Character
Example:
Display Prims named: xyzzytext-0-0 xyzzytext-0-1 xyzzytext-1-0 xyzzytext-1-1
Quickstart:
* Store all scripts in your inventory * Rez a box * Drop the prim setup script in it (You now have one unit, name it xyzzytext-0-0) * Make a row of four of these prims (xyzzytext-0-0 xyzzytext-0-1,xyzzytext-0-2,xyzzytext-0-3) * Move a copy of this row a little down, and rename the new row(xyzzytext-1-0 xyzzytext-1-1,xyzzytext-1-2,xyzzytext-1-3) * Do this for every row you make * Create a big box that serves as the board-background(mainprim) * Link all prims with the mainprim(selected last), so the mainprim keeps yellow after linking(root-prim) * Copy the main script and usage script into the root prim * Type something, and check if it all works * Flatten the prims, so the text looks straight * Consider adding slave scripts to the root prim if you have a lot of rows
Usage:
integer DISPLAY_STRING = 204000; integer DISPLAY_EXTENDED = 204001; integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; integer SET_FADE_OPTIONS = 204004; integer SET_FONT_TEXTURE = 204005; integer SET_LINE_COLOR = 204006; integer SET_COLOR = 204007; integer RESCAN_LINKSET = 204008; integer gToggle; default { state_entry() { llListen(0,"",NULL_KEY,""); } listen(integer channel,string name, key id, string message) { if (gToggle) llMessageLinked(LINK_THIS,DISPLAY_STRING,name + ":"+ message,"0"); else llMessageLinked(LINK_THIS,DISPLAY_STRING,name + ":"+ message,"1"); gToggle=!gToggle; } }
Main Script
//////////////////////////////////////////// // XyzzyText v2.1 Script (Set Line Color) by Huney Jewell // XyzzyText v2.0 Script (5 Face, Single Texture) // // Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007 // Rewrite to allow one-script-per-object operation w/ optional slaves // Enable prim-label functionality // Enabled Banking // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Core XyText Originally Written by Xylor Baysklef // // //////////////////////////////////////////// /////////////// CONSTANTS /////////////////// // XyText Message Map. integer DISPLAY_STRING = 204000; integer DISPLAY_EXTENDED = 204001; integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; integer SET_FADE_OPTIONS = 204004; integer SET_FONT_TEXTURE = 204005; integer SET_LINE_COLOR = 204006; integer SET_COLOR = 204007; integer RESCAN_LINKSET = 204008; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "12345"; // Face numbers. integer FACE_1 = 3; integer FACE_2 = 7; integer FACE_3 = 4; integer FACE_4 = 6; integer FACE_5 = 1; // Used to hide the text after a fade-out. key TRANSPARENT = "701917a8-d614-471f-13dd-5f4644e36e3c"; key null_key = NULL_KEY; ///////////// END CONSTANTS //////////////// ///////////// GLOBAL VARIABLES /////////////// // This is the key of the font we are displaying. key gFontTexture = "b2e7394f-5e54-aa12-6e1c-ef327b6bed9e"; // All displayable characters. Default to ASCII order. string gCharIndex; // This is whether or not to use the fade in/out special effect. integer gCellUseFading = FALSE; // This is how long to display the text before fading out (if using // fading special effect). // Note: < 0 means don't fade out. float gCellHoldDelay = 1.0; integer gSlaveRegistered; list gSlaveNames; integer BANK_STRIDE=3; //offset, length, highest_dirty list gBankingData; /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n"; } vector GetGridOffset(integer index) { // Calculate the offset needed to display this character. integer Row = index / 10; integer Col = index % 10; // Return the offset in the texture. return <-0.45 + 0.1 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_offset1, vector grid_offset2, vector grid_offset3, vector grid_offset4, vector grid_offset5) { // Set the primitive textures directly. // <-0.256, 0, 0> // <0, 0, 0> // <0.130, 0, 0> // <0, 0, 0> // <-0.74, 0, 0> llSetLinkPrimitiveParams( link,[ PRIM_TEXTURE, FACE_1, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset1 + <0.037, 0, 0>, 0.0, PRIM_TEXTURE, FACE_2, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset2, 0.0, PRIM_TEXTURE, FACE_3, (string)gFontTexture, <-0.74, 0.1, 0>, grid_offset3 - <0.244, 0, 0>, 0.0, PRIM_TEXTURE, FACE_4, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset4, 0.0, PRIM_TEXTURE, FACE_5, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset5 - <0.037, 0, 0>, 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridOffset1 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)) ); vector GridOffset2 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridOffset3 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)) ); vector GridOffset4 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridOffset5 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } RenderWithEffects(integer link, string str) { // Get the grid positions for each pair of characters. vector GridOffset1 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)) ); vector GridOffset2 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridOffset3 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)) ); vector GridOffset4 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridOffset5 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)) ); // First set the alpha to the lowest possible. llSetLinkAlpha(link,0.05, ALL_SIDES); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); // Now turn up the alpha until it is at full strength. float Alpha = 0.10; for (; Alpha <= 1.0; Alpha += 0.05) llSetLinkAlpha(link,Alpha, ALL_SIDES); // See if we want to fade out as well. if (gCellHoldDelay < 0.0) // No, bail out. (Just keep showing the string at full strength). return; // Hold the text for a while. llSleep(gCellHoldDelay); // Now fade out. for (Alpha = 0.95; Alpha >= 0.05; Alpha -= 0.05) llSetLinkAlpha(link,Alpha, ALL_SIDES); // Make the text transparent to fully hide it. llSetLinkTexture(link,TRANSPARENT, ALL_SIDES); } integer RenderExtended(integer link, string str, integer render) { // Look for escape sequences. integer length = 0; list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 5 indices. integer IndicesLeft = 5; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. integer i = 0; for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1)); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. length += 2 + TokenLength; if(render) { // This is the extended character. Indices += (llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95); // These are the normal characters. integer j = 1; for (; j < TokenLength; ++j) { Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } } } else { // Normal string. // Just add the characters normally. length += TokenLength; if(render) { integer j = 0; for (; j < TokenLength; ++j) { Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } } } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } // Use the indices to create grid positions. if(render) { vector GridOffset1 = GetGridOffset( llList2Integer(Indices, 0) ); vector GridOffset2 = GetGridOffset( llList2Integer(Indices, 1) ); vector GridOffset3 = GetGridOffset( llList2Integer(Indices, 2) ); vector GridOffset4 = GetGridOffset( llList2Integer(Indices, 3) ); vector GridOffset5 = GetGridOffset( llList2Integer(Indices, 4) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } return length; } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } PassToRender(integer render,string message, integer bank) { // float time; integer extendedlen = 0; integer link; integer i = 0; integer msgLen = llStringLength(message); string TextToRender; integer num_slaves=llGetListLength(gSlaveNames); string slave_name; //avoids unnecessary casts, keeping it as a string //get the bank offset and length integer bank_offset=llList2Integer(gBankingData, (bank * BANK_STRIDE)); integer bank_length=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); integer bank_highest_dirty=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 2); integer x = 0; for (;x < msgLen;x = x + 5) { if (i >= bank_length) //we don't want to run off the end of the bank { //set the dirty to max, and bail out, we're done gBankingData=llListReplaceList(gBankingData, (list)bank_length, (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); return; } link = unpack(gXyTextPrims,(i + bank_offset)); TextToRender = llGetSubString(message, x, x + 15); if(gSlaveRegistered && (link % (num_slaves + 1))) { slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); if (render == 1) llMessageLinked(LINK_THIS, SLAVE_DISPLAY, TextToRender, (key)((string)link + "," + slave_name)); if (render == 2) { //time = llGetAndResetTime(); if(llSubStringIndex(TextToRender,"\e") > x) extendedlen = 5; else extendedlen = RenderExtended(link,TextToRender,0); if (extendedlen > 5) { x += extendedlen - 5; } llMessageLinked(LINK_THIS, SLAVE_DISPLAY_EXTENDED, TextToRender, (key)((string)link + "," + slave_name)); // llOwnerSay((string)llGetAndResetTime()); } //sorry, no fade effect with slave } else { if (render == 1) RenderString(link,TextToRender); if (render == 2) { extendedlen = RenderExtended(link,TextToRender,1); if (extendedlen > 5) { x += extendedlen - 5; } } if (render == 3) RenderWithEffects(link,TextToRender); } ++i; } if (bank_highest_dirty==0) bank_highest_dirty=bank_length; integer current_highest_dirty=i; while (i < bank_highest_dirty) { link = unpack(gXyTextPrims,(i + bank_offset)); if(gSlaveRegistered && (link % (num_slaves+1) != 0)) { slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); llMessageLinked(LINK_THIS, SLAVE_DISPLAY, " ", (key)((string)link + "," + slave_name)); //sorry, no fade effect with slave } else { RenderString(link," "); } ++i; } gBankingData=llListReplaceList(gBankingData, (list)current_highest_dirty, (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); } // Bitwise Voodoo by Gigs Taggart and optimized by Strife Onizuka list gXyTextPrims; integer get_number_of_prims() {//ignores avatars. integer a = llGetNumberOfPrims(); while(llGetAgentSize(llGetLinkKey(a))) --a; return a; } //functions to pack 8-bit shorts into ints list pack_and_insert(list in_list, integer pos, integer value) { // //figure out the bitpack position // integer pack = pos & 3; //4 bytes per int // pos=pos >> 2; // integer shifted = value << (pack << 3); // integer old_value = llList2Integer(in_list, pos); // shifted = old_value | shifted; // in_list = llListReplaceList(in_list, (list)shifted, pos, pos); // return in_list; //Safe optimized version integer index = pos >> 2; return llListReplaceList(in_list, (list)(llList2Integer(in_list, index) | (value << ((pos & 3) << 3))), index, index); } integer unpack(list in_list, integer pos) { return (llList2Integer(in_list, pos >> 2) >> ((pos & 3) << 3)) & 0x000000FF;//unsigned // return (llList2Integer(in_list, pos >> 2) << (((~pos) & 3) << 3)) >> 24;//signed } change_color(vector color) { integer num_prims=llGetListLength(gXyTextPrims) << 2; integer i = 0; for (; i<=num_prims; ++i) { integer link = unpack(gXyTextPrims,i); if (!link) return; llSetLinkPrimitiveParams( link,[ PRIM_COLOR, FACE_1, color, 1.0, PRIM_COLOR, FACE_2, color, 1.0, PRIM_COLOR, FACE_3, color, 1.0, PRIM_COLOR, FACE_4, color, 1.0, PRIM_COLOR, FACE_5, color, 1.0 ]); } } change_line_color(integer bank, vector color) { //get the bank offset and length integer i = llList2Integer(gBankingData, (bank * BANK_STRIDE)); integer bank_end = i + llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); for (; i < bank_end; ++i) { integer link = unpack(gXyTextPrims,i); if (!link) return; llSetLinkPrimitiveParams( link,[ PRIM_COLOR, FACE_1, color, 1.0, PRIM_COLOR, FACE_2, color, 1.0, PRIM_COLOR, FACE_3, color, 1.0, PRIM_COLOR, FACE_4, color, 1.0, PRIM_COLOR, FACE_5, color, 1.0 ]); } } init() { integer num_prims=get_number_of_prims(); string link_name; integer bank=0; integer prims_pointer=0; //"pointer" to the next entry to be used in the gXyTextPrims list. list temp_bank = []; integer temp_bank_stride=2; //FIXME: font texture might should be per-bank llMessageLinked(LINK_THIS, SET_FONT_TEXTURE, "", gFontTexture); gXyTextPrims=[]; integer x=0; for (;x<64;++x) { gXyTextPrims = (gXyTextPrims = []) + gXyTextPrims + 0; //we need to pad out the list to make it easier to add things in any order later } @loop; { //loop over all prims, looking for ones in the current bank for(x=0;x<=num_prims;++x) { link_name=llGetLinkName(x); list tmp = llParseString2List(link_name, (list)"-", []); if(llList2String(tmp,0) == "xyzzytext") { if (llList2Integer(tmp,1) == bank) { temp_bank += llList2Integer(tmp,2) + (list)x; } } } if (temp_bank != []) { //sort the current bank temp_bank = llListSort(temp_bank, temp_bank_stride, TRUE); integer temp_len = llGetListLength(temp_bank); //store metadata gBankingData += [prims_pointer, temp_len/temp_bank_stride, 0]; //repack the bank into the prim list for (x = 0; x < temp_len; x += temp_bank_stride) { gXyTextPrims = pack_and_insert(gXyTextPrims, prims_pointer, llList2Integer(temp_bank, x + 1)); ++prims_pointer; } ++bank; temp_bank=[]; jump loop; } } llMessageLinked(LINK_THIS, SLAVE_RESET, "" , null_key); //llOwnerSay((string)llGetFreeMemory()); } default { state_entry() { // Initialize the character index. ResetCharIndex(); init(); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if (id==null_key) id="0"; if (channel == DISPLAY_STRING) { PassToRender(1,data, (integer)((string)id)); } else if (channel == DISPLAY_EXTENDED) { PassToRender(2,data, (integer)((string)id)); } else if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i = 0; // Go through the list and swap each pair of indices. for (; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } } else if (channel == RESCAN_LINKSET) { init(); } else if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); } else if (channel == SET_FADE_OPTIONS) { // Change the channel we listen to for cell commands, the // starting character position to extract from, and // special effect attributes. list Parsed = llCSV2List(data); gCellUseFading = (integer) llList2String(Parsed, 0); gCellHoldDelay = (float) llList2String(Parsed, 1); } else if (channel == SET_FONT_TEXTURE) { // Use the new texture instead of the current one. gFontTexture = id; } else if (channel == SET_COLOR) { change_color((vector)data); } else if (channel == SET_LINE_COLOR) { change_line_color((integer)((string)id), (vector)data); } else if (channel == REGISTER_SLAVE) { if(!~llListFindList(gSlaveNames, (list)data)) {//isn't registered yet gSlaveNames += data; gSlaveRegistered=TRUE; //llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave(s) Recognized: " + data); } // else // {//it already exists // llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave, Existing Slave Recognized: " + data); // } llMessageLinked(LINK_THIS, SLAVE_RECOGNIZED, data , null_key); } } changed(integer change) { if(change&CHANGED_INVENTORY) { if(gSlaveRegistered) { //by using negative indexes they don't need to be adjusted when an entry is deleted. integer x = ~llGetListLength(gSlaveNames); while(++x) { if (!~llGetInventoryType(llList2String(gSlaveNames, x))) { //llOwnerSay("Slave Removed: " + llList2String(gSlaveNames, x)); gSlaveNames = llDeleteSubList(gSlaveNames, x, x); } } gSlaveRegistered = !(gSlaveNames == []); } } } }
Slave Script
//////////////////////////////////////////// // XyText v2.0 SLAVE Script (5 Face, Single Texture) // // Modified by Thraxis Epsilon and Gigs Taggart 5/2007 // Rewrite to allow one-script-per-object operation // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Originally Written by Xylor Baysklef // // //////////////////////////////////////////// integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SET_FONT_TEXTURE = 204005; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "12345"; // Face numbers. integer FACE_1 = 3; integer FACE_2 = 7; integer FACE_3 = 4; integer FACE_4 = 6; integer FACE_5 = 1; ///////////// GLOBAL VARIABLES /////////////// // This is the key of the font we are displaying. key gFontTexture = "b2e7394f-5e54-aa12-6e1c-ef327b6bed9e"; // All displayable characters. Default to ASCII order. string gCharIndex; integer gActive; //if we are recognized, this is true /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n"; } vector GetGridOffset(integer index) { // Calculate the offset needed to display this character. integer Row = index / 10; integer Col = index % 10; // Return the offset in the texture. return <-0.45 + 0.1 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_offset1, vector grid_offset2, vector grid_offset3, vector grid_offset4, vector grid_offset5) { // Set the primitive textures directly. // <-0.256, 0, 0> // <0, 0, 0> // <0.130, 0, 0> // <0, 0, 0> // <-0.74, 0, 0> llSetLinkPrimitiveParams( link,[ PRIM_TEXTURE, FACE_1, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset1 + <0.037, 0, 0>, 0.0, PRIM_TEXTURE, FACE_2, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset2, 0.0, PRIM_TEXTURE, FACE_3, (string)gFontTexture, <-0.74, 0.1, 0>, grid_offset3 - <0.244, 0, 0>, 0.0, PRIM_TEXTURE, FACE_4, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset4, 0.0, PRIM_TEXTURE, FACE_5, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset5 - <0.037, 0, 0>, 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridOffset1 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)) ); vector GridOffset2 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridOffset3 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)) ); vector GridOffset4 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridOffset5 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } RenderExtended(integer link, string str) { // Look for escape sequences. list Parsed = llParseString2List(str, [], [ESCAPE_SEQUENCE]); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 5 indices. integer IndicesLeft = 5; integer i = 0; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { Token = llGetSubString(Token, 0, IndicesLeft - 1); TokenLength = llStringLength(Token); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. // This is the extended character. Indices += (llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95); // These are the normal characters. integer j = 1; for (; j < TokenLength; ++j) Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } else { // Normal string. // Just add the characters normally. integer j; for (j = 0; j < TokenLength; ++j) Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } // Use the indices to create grid positions. vector GridOffset1 = GetGridOffset( llList2Integer(Indices, 0) ); vector GridOffset2 = GetGridOffset( llList2Integer(Indices, 1) ); vector GridOffset3 = GetGridOffset( llList2Integer(Indices, 2) ); vector GridOffset4 = GetGridOffset( llList2Integer(Indices, 3) ); vector GridOffset5 = GetGridOffset( llList2Integer(Indices, 4) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } default { state_entry() { // Initialize the character index. ResetCharIndex(); llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if (channel == SLAVE_RECOGNIZED) { if (data == llGetScriptName()) { gActive=TRUE; } return; } if (channel == SLAVE_DISPLAY) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderString(llList2Integer(params, 0),data); return; } if (channel == SLAVE_DISPLAY_EXTENDED) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderExtended(llList2Integer(params, 0),data); } if (channel == SET_FONT_TEXTURE) { gFontTexture = id; return; } if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i; // Go through the list and swap each pair of indices. for (i = 0; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } return; } if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); return; } if (channel == SLAVE_RESET) { ResetCharIndex(); gActive=FALSE; llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } } }
Prim Setup
(Caution! Not compatible with 5 face double texture Xytext)
//////////////////////////////////////////// // XyzzyText Prim Setup Script (5 Face) // // Modified by Thraxis Epsilon // //////////////////////////////////////////// default { state_entry() { llSetPrimitiveParams([ PRIM_TYPE, PRIM_TYPE_PRISM, PRIM_HOLE_DEFAULT, <0.199, 0.8, 0.0>, 0.68, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PRIM_SIZE, <0.03, 2.89, 0.5>, PRIM_TEXTURE, 1, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.126, 0.10, 0.0>, <-0.740013, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 6, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.050, 0.100, 0.00>, <0.0, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 4, "09b04244-9569-d21f-6de0-4bbcf5552222", <-0.740, 0.10, 0.00>, <0.130009, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 7, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.050, 0.100, 0.00>, <0.0, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 3, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.126, 0.10, 0.0>, <-0.255989, 0.0, 0.0>, 0.0]); llRemoveInventory(llGetScriptName()); } }
XyzzyText - 10 Character
Master Script
//////////////////////////////////////////// // XyzzyText v2.1(10-Char) by Thraxis Epsilon // XyzzyText v2.1 Script (Set Line Color) by Huney Jewell // XyzzyText v2.0 Script (5 Face, Single Texture) // // Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007 // Rewrite to allow one-script-per-object operation w/ optional slaves // Enable prim-label functionality // Enabled Banking // Enabled 10-char per prim // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Core XyText Originally Written by Xylor Baysklef // // //////////////////////////////////////////// /////////////// CONSTANTS /////////////////// // XyText Message Map. integer DISPLAY_STRING = 204000; integer DISPLAY_EXTENDED = 204001; integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; integer SET_FADE_OPTIONS = 204004; integer SET_FONT_TEXTURE = 204005; integer SET_LINE_COLOR = 204006; integer SET_COLOR = 204007; integer RESCAN_LINKSET = 204008; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "123456789abcdef"; // Face numbers. integer FACE_1 = 3; integer FACE_2 = 7; integer FACE_3 = 4; integer FACE_4 = 6; integer FACE_5 = 1; // Used to hide the text after a fade-out. key TRANSPARENT = "701917a8-d614-471f-13dd-5f4644e36e3c"; key null_key = NULL_KEY; // This is a list of textures for all 2-character combinations. list CHARACTER_GRID = [ "00e9f9f7-0669-181c-c192-7f8e67678c8d", "347a5cb6-0031-7ec0-2fcf-f298eebf3c0e", "4e7e689e-37f1-9eca-8596-a958bbd23963", "19ea9c21-67ba-8f6f-99db-573b1b877eb1", "dde7b412-cda1-652f-6fc2-73f4641f96e1", "af6fa3bb-3a6c-9c4f-4bf5-d1c126c830da", "a201d3a2-364b-43b6-8686-5881c0f82a94", "b674dec8-fead-99e5-c28d-2db8e4c51540", "366e05f3-be6b-e5cf-c33b-731dff649caa", "75c4925c-0427-dc0c-c71c-e28674ff4d27", "dcbe166b-6a97-efb2-fc8e-e5bc6a8b1be6", "0dca2feb-fc66-a762-db85-89026a4ecd68", "a0fca76f-503a-946b-9336-0a918e886f7a", "67fb375d-89a1-5a4f-8c7a-0cd1c066ffc4", "300470b2-da34-5470-074c-1b8464ca050c", "d1f8e91c-ce2b-d85e-2120-930d3b630946", "2a190e44-7b29-dadb-0bff-c31adaf5a170", "75d55e71-f6f8-9835-e746-a45f189f30a1", "300fac33-2b30-3da3-26bc-e2d70428ec19", "0747c776-011a-53ce-13ee-8b5bb9e87c1e", "85a855c3-a94f-01ca-33e0-7dde92e727e2", "cbc1dab2-2d61-2986-1949-7a5235c954e1", "f7aef047-f266-9596-16df-641010edd8e1", "4c34ebf7-e5e1-2e1a-579f-e224d9d5e71b", "4a69e98c-26a5-ad05-e92e-b5b906ad9ef9", "462a9226-2a97-91ac-2d89-57ab33334b78", "20b24b3a-8c57-82ee-c6ed-555003f5dbcd", "9b481daa-9ea8-a9fa-1ee4-ab9a0d38e217", "c231dbdc-c842-15b0-7aa6-6da14745cfdc", "c97e3cbb-c9a3-45df-a0ae-955c1f4bf9cf", "f1e7d030-ff80-a242-cb69-f6951d4eae3b", "ed32d6c4-d733-c0f1-f242-6df1d222220d", "88f96a30-dccf-9b20-31ef-da0dfeb23c72", "252f2595-58b8-4bcc-6515-fa274d0cfb65", "f2838c4f-de80-cced-dff8-195dfdf36b2c", "cc2594fe-add2-a3df-cdb3-a61711badf53", "e0ce2972-da00-955c-129e-3289b3676776", "3e0d336d-321f-ddfa-5c1b-e26131766f6a", "d43b1dc4-6b51-76a7-8b90-38865b82bf06", "06d16cbb-1868-fd1d-5c93-eae42164a37d", "dd5d98cf-273e-3fd0-f030-48be58ee3a0b", "0e47c89e-de4a-6233-a2da-cb852aad1b00", "fb9c4a55-0e13-495b-25c4-f0b459dc06de", "e3ce8def-312c-735b-0e48-018b6799c883", "2f713216-4e71-d123-03ed-9c8554710c6b", "4a417d8a-1f4f-404b-9783-6672f8527911", "ca5e21ec-5b20-5909-4c31-3f90d7316b33", "06a4fcc3-e1c4-296d-8817-01f88fbd7367", "130ac084-6f3c-95de-b5b6-d25c80703474", "59d540a0-ae9d-3606-5ae0-4f2842b64cfa", "8612ae9a-f53c-5bf4-2899-8174d7abc4fd", "12467401-e979-2c49-34e0-6ac761542797", "d53c3eaa-0404-3860-0675-3e375596c3e3", "9f5b26bd-81d3-b25e-62fe-5b671d1e3e79", "f57f0b64-a050-d617-ee00-c8e9e3adc9cb", "beff166a-f5f3-f05e-e020-98f2b00e27ed", "02278a65-94ba-6d5e-0d2b-93f2e4f4bf70", "a707197d-449e-5b58-846c-0c850c61f9d6", "021d4b1a-9503-a44f-ee2b-976eb5d80e68", "0ae2ffae-7265-524d-cb76-c2b691992706"]; list CHARACTER_GRID2 = [ "f6e41cf2-1104-bd0b-0190-dffad1bac813", "2b4bb15e-956d-56ae-69f5-d26a20de0ce7", "f816da2c-51f1-612a-2029-a542db7db882", "345fea05-c7be-465c-409f-9dcb3bd2aa07", "b3017e02-c063-5185-acd5-1ef5f9d79b89", "4dcff365-1971-3c2b-d73c-77e1dc54242a" ]; ///////////// END CONSTANTS //////////////// ///////////// GLOBAL VARIABLES /////////////// // All displayable characters. Default to ASCII order. string gCharIndex; // This is the channel to listen on while acting // as a cell in a larger display. integer gCellChannel = -1; // This is the starting character position in the cell channel message // to render. integer gCellCharPosition = 0; // This is whether or not to use the fade in/out special effect. integer gCellUseFading = FALSE; // This is how long to display the text before fading out (if using // fading special effect). // Note: < 0 means don't fade out. float gCellHoldDelay = 1.0; integer gSlaveRegistered; list gSlaveNames; integer BANK_STRIDE=3; //offset, length, highest_dirty list gBankingData; /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; // \" <-- Fixes LSL syntax highlighting bug. gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"; } vector GetGridPos(integer index1, integer index2) { // There are two ways to use the lookup table... integer Col; integer Row; if (index1 >= index2) { // In this case, the row is the index of the first character: Row = index1; // And the col is the index of the second character (x2) Col = index2 * 2; } else { // Index1 < Index2 // In this case, the row is the index of the second character: Row = index2; // And the col is the index of the first character, x2, offset by 1. Col = index1 * 2 + 1; } return <Col, Row, 0>; } string GetGridTexture(vector grid_pos) { // Calculate the texture in the grid to use. integer GridCol = llRound(grid_pos.x) / 20; integer GridRow = llRound(grid_pos.y) / 10; // Lookup the texture. key Texture = llList2Key(CHARACTER_GRID, GridRow * (GridRow + 1) / 2 + GridCol); return Texture; } vector GetGridOffset(vector grid_pos) { // Zoom in on the texture showing our character pair. integer Col = llRound(grid_pos.x) % 20; integer Row = llRound(grid_pos.y) % 10; // Return the offset in the texture. return <-0.45 + 0.05 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_pos1, vector grid_pos2, vector grid_pos3, vector grid_pos4, vector grid_pos5) { // Set the primitive textures directly. llSetLinkPrimitiveParams( link , [ PRIM_TEXTURE, FACE_1, GetGridTexture(grid_pos1), <0.25, 0.1, 0>, GetGridOffset(grid_pos1) + <0.075, 0, 0>, 0.0, PRIM_TEXTURE, FACE_2, GetGridTexture(grid_pos2), <0.1, 0.1, 0>, GetGridOffset(grid_pos2), 0.0, PRIM_TEXTURE, FACE_3, GetGridTexture(grid_pos3), <-1.48, 0.1, 0>, GetGridOffset(grid_pos3)+ <0.37, 0, 0>, 0.0, PRIM_TEXTURE, FACE_4, GetGridTexture(grid_pos4), <0.1, 0.1, 0>, GetGridOffset(grid_pos4), 0.0, PRIM_TEXTURE, FACE_5, GetGridTexture(grid_pos5), <0.25, 0.1, 0>, GetGridOffset(grid_pos5) - <0.075, 0, 0>, 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridPos1 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)), llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridPos2 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)), llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridPos3 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)), llSubStringIndex(gCharIndex, llGetSubString(str, 5, 5)) ); vector GridPos4 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 6, 6)), llSubStringIndex(gCharIndex, llGetSubString(str, 7, 7)) ); vector GridPos5 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 8, 8)), llSubStringIndex(gCharIndex, llGetSubString(str, 9, 9)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5); } //RenderWithEffects(integer link, string str) { // // Get the grid positions for each pair of characters. // vector GridPos1 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)), // llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); // vector GridPos2 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)), // llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); // vector GridPos3 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)), // llSubStringIndex(gCharIndex, llGetSubString(str, 5, 5)) ); // vector GridPos4 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 6, 6)), // llSubStringIndex(gCharIndex, llGetSubString(str, 7, 7)) ); // vector GridPos5 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 8, 8)), // llSubStringIndex(gCharIndex, llGetSubString(str, 9, 9)) ); // // // // First set the alpha to the lowest possible. // llSetAlpha(0.05, ALL_SIDES); // // // Use these grid positions to display the correct textures/offsets. // ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5); // // float Alpha = 0.10; // for (; Alpha <= 1.0; Alpha += 0.05) // llSetAlpha(Alpha, ALL_SIDES); // // See if we want to fade out as well. // if (gCellHoldDelay < 0.0) // // No, bail out. (Just keep showing the string at full strength). // return; // // Hold the text for a while. // llSleep(gCellHoldDelay); // // Now fade out. // for (Alpha = 0.95; Alpha >= 0.05; Alpha -= 0.05) // llSetAlpha(Alpha, ALL_SIDES); // // Make the text transparent to fully hide it. // llSetTexture(TRANSPARENT, ALL_SIDES); //} integer RenderExtended(integer link, string str,integer render) { // Look for escape sequences. integer length = 0; list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 6 indices. integer IndicesLeft = 10; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. integer i=0; for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1)); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. length += 2 + TokenLength; if (render) { // This is the extended character. Indices += [llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95]; // These are the normal characters. integer j=1; for (; j < TokenLength; ++j) { Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))]; } } } else { // Normal string. // Just add the characters normally. length += TokenLength; if(render) { integer j=0; for (; j < TokenLength; ++j) { Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))]; } } } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } if(render) { // Use the indices to create grid positions. vector GridPos1 = GetGridPos( llList2Integer(Indices, 0), llList2Integer(Indices, 1) ); vector GridPos2 = GetGridPos( llList2Integer(Indices, 2), llList2Integer(Indices, 3) ); vector GridPos3 = GetGridPos( llList2Integer(Indices, 4), llList2Integer(Indices, 5) ); vector GridPos4 = GetGridPos( llList2Integer(Indices, 6), llList2Integer(Indices, 7) ); vector GridPos5 = GetGridPos( llList2Integer(Indices, 8), llList2Integer(Indices, 9) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5); } return length; } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } PassToRender(integer render,string message, integer bank) { float time; integer extendedlen = 0; integer link; integer i = 0; integer msgLen = llStringLength(message); string TextToRender; integer num_slaves=llGetListLength(gSlaveNames); string slave_name; //avoids unnecessary casts, keeping it as a string //get the bank offset and length integer bank_offset=llList2Integer(gBankingData, (bank * BANK_STRIDE)); integer bank_length=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); integer bank_highest_dirty=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 2); integer x=0; for (;x < msgLen;x = x + 10) { if (i >= bank_length) //we don't want to run off the end of the bank { //set the dirty to max, and bail out, we're done gBankingData=llListReplaceList(gBankingData, [bank_length], (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); return; } link = unpack(gXyTextPrims,(i + bank_offset)); TextToRender = llGetSubString(message, x, x + 20); if(gSlaveRegistered && (link % (num_slaves +1))) { slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); if (render == 1) llMessageLinked(LINK_THIS, SLAVE_DISPLAY, TextToRender, (key)((string)link + "," + slave_name)); if (render == 2) { if(llSubStringIndex(TextToRender,"\e")>x+10) { extendedlen = 10; } else { extendedlen = RenderExtended(link,TextToRender,0); } if(extendedlen>10) { x += extendedlen-10; } llMessageLinked(LINK_THIS,SLAVE_DISPLAY_EXTENDED,TextToRender,(key)((string)link+","+slave_name)); } } else { if (render == 1) RenderString(link,TextToRender); if (render == 2) { extendedlen = RenderExtended(link,TextToRender,1); if(extendedlen>10) { x += extendedlen-10; } } // if (render == 3) // RenderWithEffects(link,TextToRender); } ++i; } if (bank_highest_dirty==0) bank_highest_dirty=bank_length; integer current_highest_dirty=i; while (i < bank_highest_dirty) { link = unpack(gXyTextPrims,(i + bank_offset)); if(gSlaveRegistered && (link % (num_slaves+1) != 0)) { slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); llMessageLinked(LINK_THIS, SLAVE_DISPLAY, " ", (key)((string)link + "," + slave_name)); //sorry, no fade effect with slave } else { RenderString(link," "); } ++i; } gBankingData=llListReplaceList(gBankingData, [current_highest_dirty], (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); } // Bitwise Voodoo by Gigs Taggart and optimized by Strife Onizuka list gXyTextPrims; integer get_number_of_prims() {//ignores avatars. integer a = llGetNumberOfPrims(); while(llGetAgentSize(llGetLinkKey(a))) --a; return a; } //functions to pack 8-bit shorts into ints list pack_and_insert(list in_list, integer pos, integer value) { // //figure out the bitpack position // integer pack = pos & 3; //4 bytes per int // pos=pos >> 2; // integer shifted = value << (pack << 3); // integer old_value = llList2Integer(in_list, pos); // shifted = old_value | shifted; // in_list = llListReplaceList(in_list, (list)shifted, pos, pos); // return in_list; //Safe optimized version integer index = pos >> 2; return llListReplaceList(in_list, (list)(llList2Integer(in_list, index) | (value << ((pos & 3) << 3))), index, index); } integer unpack(list in_list, integer pos) { return (llList2Integer(in_list, pos >> 2) >> ((pos & 3) << 3)) & 0x000000FF;//unsigned // return (llList2Integer(in_list, pos >> 2) << (((~pos) & 3) << 3)) >> 24;//signed } change_color(vector color) { integer num_prims=llGetListLength(gXyTextPrims) << 2; integer i = 0; for (; i<=num_prims; ++i) { integer link = unpack(gXyTextPrims,i); if (!link) return; llSetLinkPrimitiveParams( link,[ PRIM_COLOR, FACE_1, color, 1.0, PRIM_COLOR, FACE_2, color, 1.0, PRIM_COLOR, FACE_3, color, 1.0, PRIM_COLOR, FACE_4, color, 1.0, PRIM_COLOR, FACE_5, color, 1.0 ]); } } change_line_color(integer bank, vector color) { //get the bank offset and length integer i = llList2Integer(gBankingData, (bank * BANK_STRIDE)); integer bank_end = i + llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); for (; i < bank_end; ++i) { integer link = unpack(gXyTextPrims,i); if (!link) return; llSetLinkPrimitiveParams( link,[ PRIM_COLOR, FACE_1, color, 1.0, PRIM_COLOR, FACE_2, color, 1.0, PRIM_COLOR, FACE_3, color, 1.0, PRIM_COLOR, FACE_4, color, 1.0, PRIM_COLOR, FACE_5, color, 1.0 ]); } } init() { integer num_prims=get_number_of_prims(); string link_name; integer bank=0; integer bank_empty=FALSE; integer prims_pointer=0; //"pointer" to the next entry to be used in the gXyTextPrims list. list temp_bank=[]; integer temp_bank_stride=2; gXyTextPrims=[]; integer x=0; for (;x<64;++x) { gXyTextPrims= (gXyTextPrims = []) + gXyTextPrims + [0]; //we need to pad out the list to make it easier to add things in any order later } @loop; { //loop over all prims, looking for ones in the current bank for(x=0;x<=num_prims;++x) { link_name=llGetLinkName(x); list tmp = llParseString2List(link_name, ["-"], []); if(llList2String(tmp,0)== "xyzzytext") { integer prims_bank=llList2Integer(tmp,1); if (llList2Integer(tmp,1)==bank) { temp_bank+=llList2Integer(tmp,2) + (list)x; } } } if (temp_bank!=[]) { //sort the current bank temp_bank=llListSort(temp_bank, temp_bank_stride, TRUE); integer temp_len=llGetListLength(temp_bank); //store metadata gBankingData+=[prims_pointer,temp_len/temp_bank_stride,0]; //repack the bank into the prim list for (x=0; x < temp_len; x+=temp_bank_stride) { gXyTextPrims = pack_and_insert(gXyTextPrims, prims_pointer, llList2Integer(temp_bank, x+1)); ++prims_pointer; } ++bank; temp_bank=[]; jump loop; } } llMessageLinked(LINK_THIS, SLAVE_RESET, "" , null_key); } default { state_entry() { // Initialize the character index. ResetCharIndex(); init(); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if(id == null_key) id="0"; if (channel == DISPLAY_STRING) { PassToRender(1,data, (integer)((string)id)); return; } else if (channel == DISPLAY_EXTENDED) { PassToRender(2,data, (integer)((string)id)); return; } else if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i; // Go through the list and swap each pair of indices. for (i = 0; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } return; } else if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); return; } else if (channel == RESCAN_LINKSET) { init(); } else if (channel == SET_COLOR) { change_color((vector)data); } else if (channel == SET_LINE_COLOR) { change_line_color((integer)((string)id), (vector)data); } else if (channel == REGISTER_SLAVE) { if(!~llListFindList(gSlaveNames, (list)data)) {//isn't registered yet gSlaveNames += data; gSlaveRegistered=TRUE; //llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave(s) Recognized: " + data); } // else // {//it already exists // llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave, Existing Slave Recognized: " + data); // } llMessageLinked(LINK_THIS, SLAVE_RECOGNIZED, data , null_key); } } changed(integer change) { if(change&CHANGED_INVENTORY) { if(gSlaveRegistered) { //by using negative indexes they don't need to be adjusted when an entry is deleted. integer x = ~llGetListLength(gSlaveNames); while(++x) { if (!~llGetInventoryType(llList2String(gSlaveNames, x))) { //llOwnerSay("Slave Removed: " + llList2String(gSlaveNames, x)); gSlaveNames = llDeleteSubList(gSlaveNames, x, x); } } gSlaveRegistered = !(gSlaveNames == []); } } } }
Slave Script
//////////////////////////////////////////// // XyzzyText v2.1(10-Char) by Thraxis Epsilon // XyText v2.0 SLAVE Script (5 Face, Single Texture) // // Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007 // Rewrite to allow one-script-per-object operation w/ optional slaves // Enable prim-label functionality // Enabled Banking // Enabled 10-char per prim // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Originally Written by Xylor Baysklef // // //////////////////////////////////////////// integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SET_FONT_TEXTURE = 204005; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "123456789abcdef"; // Face numbers. integer FACE_1 = 3; integer FACE_2 = 7; integer FACE_3 = 4; integer FACE_4 = 6; integer FACE_5 = 1; // This is a list of textures for all 2-character combinations. list CHARACTER_GRID = [ "00e9f9f7-0669-181c-c192-7f8e67678c8d", "347a5cb6-0031-7ec0-2fcf-f298eebf3c0e", "4e7e689e-37f1-9eca-8596-a958bbd23963", "19ea9c21-67ba-8f6f-99db-573b1b877eb1", "dde7b412-cda1-652f-6fc2-73f4641f96e1", "af6fa3bb-3a6c-9c4f-4bf5-d1c126c830da", "a201d3a2-364b-43b6-8686-5881c0f82a94", "b674dec8-fead-99e5-c28d-2db8e4c51540", "366e05f3-be6b-e5cf-c33b-731dff649caa", "75c4925c-0427-dc0c-c71c-e28674ff4d27", "dcbe166b-6a97-efb2-fc8e-e5bc6a8b1be6", "0dca2feb-fc66-a762-db85-89026a4ecd68", "a0fca76f-503a-946b-9336-0a918e886f7a", "67fb375d-89a1-5a4f-8c7a-0cd1c066ffc4", "300470b2-da34-5470-074c-1b8464ca050c", "d1f8e91c-ce2b-d85e-2120-930d3b630946", "2a190e44-7b29-dadb-0bff-c31adaf5a170", "75d55e71-f6f8-9835-e746-a45f189f30a1", "300fac33-2b30-3da3-26bc-e2d70428ec19", "0747c776-011a-53ce-13ee-8b5bb9e87c1e", "85a855c3-a94f-01ca-33e0-7dde92e727e2", "cbc1dab2-2d61-2986-1949-7a5235c954e1", "f7aef047-f266-9596-16df-641010edd8e1", "4c34ebf7-e5e1-2e1a-579f-e224d9d5e71b", "4a69e98c-26a5-ad05-e92e-b5b906ad9ef9", "462a9226-2a97-91ac-2d89-57ab33334b78", "20b24b3a-8c57-82ee-c6ed-555003f5dbcd", "9b481daa-9ea8-a9fa-1ee4-ab9a0d38e217", "c231dbdc-c842-15b0-7aa6-6da14745cfdc", "c97e3cbb-c9a3-45df-a0ae-955c1f4bf9cf", "f1e7d030-ff80-a242-cb69-f6951d4eae3b", "ed32d6c4-d733-c0f1-f242-6df1d222220d", "88f96a30-dccf-9b20-31ef-da0dfeb23c72", "252f2595-58b8-4bcc-6515-fa274d0cfb65", "f2838c4f-de80-cced-dff8-195dfdf36b2c", "cc2594fe-add2-a3df-cdb3-a61711badf53", "e0ce2972-da00-955c-129e-3289b3676776", "3e0d336d-321f-ddfa-5c1b-e26131766f6a", "d43b1dc4-6b51-76a7-8b90-38865b82bf06", "06d16cbb-1868-fd1d-5c93-eae42164a37d", "dd5d98cf-273e-3fd0-f030-48be58ee3a0b", "0e47c89e-de4a-6233-a2da-cb852aad1b00", "fb9c4a55-0e13-495b-25c4-f0b459dc06de", "e3ce8def-312c-735b-0e48-018b6799c883", "2f713216-4e71-d123-03ed-9c8554710c6b", "4a417d8a-1f4f-404b-9783-6672f8527911", "ca5e21ec-5b20-5909-4c31-3f90d7316b33", "06a4fcc3-e1c4-296d-8817-01f88fbd7367", "130ac084-6f3c-95de-b5b6-d25c80703474", "59d540a0-ae9d-3606-5ae0-4f2842b64cfa", "8612ae9a-f53c-5bf4-2899-8174d7abc4fd", "12467401-e979-2c49-34e0-6ac761542797", "d53c3eaa-0404-3860-0675-3e375596c3e3", "9f5b26bd-81d3-b25e-62fe-5b671d1e3e79", "f57f0b64-a050-d617-ee00-c8e9e3adc9cb", "beff166a-f5f3-f05e-e020-98f2b00e27ed", "02278a65-94ba-6d5e-0d2b-93f2e4f4bf70", "a707197d-449e-5b58-846c-0c850c61f9d6", "021d4b1a-9503-a44f-ee2b-976eb5d80e68", "0ae2ffae-7265-524d-cb76-c2b691992706", "f6e41cf2-1104-bd0b-0190-dffad1bac813", "2b4bb15e-956d-56ae-69f5-d26a20de0ce7", "f816da2c-51f1-612a-2029-a542db7db882", "345fea05-c7be-465c-409f-9dcb3bd2aa07"]; list CHARACTER_GRID2 = [ "b3017e02-c063-5185-acd5-1ef5f9d79b89", "4dcff365-1971-3c2b-d73c-77e1dc54242a" ]; ///////////// END CONSTANTS //////////////// string gCharIndex; integer gActive; //if we are recognized, this is true /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; // \" <-- Fixes LSL syntax highlighting bug. gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"; } vector GetGridPos(integer index1, integer index2) { // There are two ways to use the lookup table... integer Col; integer Row; if (index1 >= index2) { // In this case, the row is the index of the first character: Row = index1; // And the col is the index of the second character (x2) Col = index2 * 2; } else { // Index1 < Index2 // In this case, the row is the index of the second character: Row = index2; // And the col is the index of the first character, x2, offset by 1. Col = index1 * 2 + 1; } return <Col, Row, 0>; } string GetGridTexture(vector grid_pos) { // Calculate the texture in the grid to use. integer GridCol = llRound(grid_pos.x) / 20; integer GridRow = llRound(grid_pos.y) / 10; // Lookup the texture. key Texture = llList2Key(CHARACTER_GRID, GridRow * (GridRow + 1) / 2 + GridCol); return Texture; } vector GetGridOffset(vector grid_pos) { // Zoom in on the texture showing our character pair. integer Col = llRound(grid_pos.x) % 20; integer Row = llRound(grid_pos.y) % 10; // Return the offset in the texture. return <-0.45 + 0.05 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_pos1, vector grid_pos2, vector grid_pos3, vector grid_pos4, vector grid_pos5) { // Set the primitive textures directly. llSetLinkPrimitiveParams( link , [ PRIM_TEXTURE, FACE_1, GetGridTexture(grid_pos1), <0.25, 0.1, 0>, GetGridOffset(grid_pos1) + <0.075, 0, 0>, 0.0, PRIM_TEXTURE, FACE_2, GetGridTexture(grid_pos2), <0.1, 0.1, 0>, GetGridOffset(grid_pos2), 0.0, PRIM_TEXTURE, FACE_3, GetGridTexture(grid_pos3), <-1.48, 0.1, 0>, GetGridOffset(grid_pos3)+ <0.37, 0, 0>, 0.0, PRIM_TEXTURE, FACE_4, GetGridTexture(grid_pos4), <0.1, 0.1, 0>, GetGridOffset(grid_pos4), 0.0, PRIM_TEXTURE, FACE_5, GetGridTexture(grid_pos5), <0.25, 0.1, 0>, GetGridOffset(grid_pos5) - <0.075, 0, 0>, 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridPos1 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)), llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridPos2 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)), llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridPos3 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)), llSubStringIndex(gCharIndex, llGetSubString(str, 5, 5)) ); vector GridPos4 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 6, 6)), llSubStringIndex(gCharIndex, llGetSubString(str, 7, 7)) ); vector GridPos5 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 8, 8)), llSubStringIndex(gCharIndex, llGetSubString(str, 9, 9)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5); } RenderExtended(integer link, string str) { // Look for escape sequences. list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 6 indices. integer IndicesLeft = 10; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. integer i=0; for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1)); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. // This is the extended character. Indices += [llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95]; // These are the normal characters. integer j=1; for (; j < TokenLength; ++j) { Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))]; } } else { // Normal string. // Just add the characters normally. integer j=0; for (; j < TokenLength; ++j) { Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))]; } } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } // Use the indices to create grid positions. vector GridPos1 = GetGridPos( llList2Integer(Indices, 0), llList2Integer(Indices, 1) ); vector GridPos2 = GetGridPos( llList2Integer(Indices, 2), llList2Integer(Indices, 3) ); vector GridPos3 = GetGridPos( llList2Integer(Indices, 4), llList2Integer(Indices, 5) ); vector GridPos4 = GetGridPos( llList2Integer(Indices, 6), llList2Integer(Indices, 7) ); vector GridPos5 = GetGridPos( llList2Integer(Indices, 8), llList2Integer(Indices, 9) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5); } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } default { state_entry() { // Initialize the character index. ResetCharIndex(); llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if (channel == SLAVE_RECOGNIZED) { if (data == llGetScriptName()) { gActive=TRUE; } return; } else if (channel == SLAVE_DISPLAY) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderString(llList2Integer(params, 0),data); return; } else if (channel == SLAVE_DISPLAY_EXTENDED) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderExtended(llList2Integer(params, 0),data); } else if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i; // Go through the list and swap each pair of indices. for (i = 0; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } return; } else if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); return; } else if (channel == SLAVE_RESET) { ResetCharIndex(); gActive=FALSE; llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } } }
10-Char Prim Setup
//////////////////////////////////////////// // XyzzyText Prim Setup Script (5 Face) // // Modified by Thraxis Epsilon // //////////////////////////////////////////// default { state_entry() { llSetPrimitiveParams([ PRIM_TYPE, PRIM_TYPE_PRISM, 32, <0.199, 0.8, 0.0>, 0.30, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PRIM_SIZE, <0.03, 2.89, 0.5>, PRIM_TEXTURE, 1, "09b04244-9569-d21f-6de0-4bbcf5552222", <2.48, 1.0, 0.0>, <-0.74, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 6, "09b04244-9569-d21f-6de0-4bbcf5552222", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 4, "09b04244-9569-d21f-6de0-4bbcf5552222", <14.75, 1.0, 0.0>, <0.27, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 7, "09b04244-9569-d21f-6de0-4bbcf5552222", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 3, "09b04244-9569-d21f-6de0-4bbcf5552222", <2.48, 1.0, 0.0>, <-0.25, 0.0, 0.0>, 0.0]); llRemoveInventory(llGetScriptName()); } }