Difference between revisions of "Bullet"
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Huney Jewell (talk | contribs) m (Added Header and Category) |
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{{LSL Header}} | |||
==Script== | ==Script== | ||
<pre>// Davada Gallant (John Girard), WWIIOLers | <pre> | ||
// Davada Gallant (John Girard), WWIIOLers | |||
// Distributable Bullet Code | // Distributable Bullet Code | ||
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} | } | ||
</pre> | </pre> | ||
{{LSLC|Examples|Bullet}} |
Revision as of 05:54, 18 September 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Script
// Davada Gallant (John Girard), WWIIOLers // Distributable Bullet Code key z = "b85073b6-d83f-43a3-9a89-cf882b239488"; f() { llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>); } default { on_rez (integer a) { llResetScript(); } state_entry () { llSetStatus(STATUS_PHYSICS, TRUE); llSetStatus(STATUS_DIE_AT_EDGE, TRUE); llSetBuoyancy(0.1); llSetDamage(100); } collision_start (integer a) { f(); llDie(); } touch_start (integer a) { f(); llDie(); } land_collision_start( vector a) { f(); llDie(); } }