Difference between revisions of "Hex"
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m (→Demo: add labels to make the results easier to review at a glance) |
(→Implementation: it's a speed thing, if your going to pull them out, you might as well use a regular while loop; the LSL compile does not optimize bytecode.) |
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Line 28: | Line 28: | ||
integer ny = (value & 0xF); | integer ny = (value & 0xF); | ||
string nybbles = llGetSubString(HEXC, ny, ny); | string nybbles = llGetSubString(HEXC, ny, ny); | ||
value = (0xfffFFFF & (value >> 4)) | if ((value = (0xfffFFFF & (value >> 4)))) | ||
{ | { | ||
do | do | ||
{ | { | ||
ny = (value & 0xF) | nybbles = llGetSubString(HEXC, ny = (value & 0xF), ny) + nybbles; | ||
} while ((value = (value >> 4))); | |||
} | } | ||
return "0x" + nybbles; | return "0x" + nybbles; |
Revision as of 08:42, 10 October 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Function: string hex(integer value);
Returns the hexadecimal nybbles of the signed integer value, in order, prefixed by "0x" or by "-0x", without any leading zeroes.
Parameters:
• integer | value | – | value to be converted |
This function works like the hex function of the Python scripting language, doc'ed within http://docs.python.org/lib/built-in-funcs.html. Specifically, this function returns a signed 31-bit result if negative, rather than a 32-bit result. and this function returns the easier-to-type lower case nybbles a la AT&T, rather than the easier-to-read upper case nybbles a la IBM.
Implementation
// http://wiki.secondlife.com/wiki/Hex string HEXC = "0123456789ABCDEF"; string hexu(integer value) { integer ny = (value & 0xF); string nybbles = llGetSubString(HEXC, ny, ny); if ((value = (0xfffFFFF & (value >> 4)))) { do { nybbles = llGetSubString(HEXC, ny = (value & 0xF), ny) + nybbles; } while ((value = (value >> 4))); } return "0x" + nybbles; } string hex(integer value) { if (value == (1 << 31)) return "-0x80000000"; if (value < 0) return "-" + hex(-value); return llToLower(hexu(value)); }
Demo
Print the most astonishing test cases and then also the permission masks of a script.
Code:
default { state_entry() { llOwnerSay("Hello"); llOwnerSay(hex(0) + " == 0"); llOwnerSay(hex(0x00FEDC00 & -0x00FEDC00) + " == (0x00FEDC00 & -0x00FEDC00)"); llOwnerSay(hex(1 << 30) + " == (1 << 30)"); llOwnerSay(hex(1 << 31) + " == (1 << 31)"); llOwnerSay(hex(0xFEDC9876) + " == 0xFEDC9876"); llOwnerSay(hex(-1) + " == -1"); llOwnerSay(hex(0x123456789) + " == 0x123456789"); llOwnerSay("OK"); llOwnerSay("Hello again"); string item = llGetScriptName(); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_BASE)) + " as base"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_OWNER)) + " by owner"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_GROUP)) + " by group"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_EVERYONE)) + " by anyone"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_NEXT)) + " by next owner"); llOwnerSay((string) llGetInventoryPermMask(item, MASK_NEXT) + " by next owner"); llOwnerSay("OK"); } }
Sample results:
Hello 0x0 == 0 0x400 == (0x00FEDC00 & -0x00FEDC00) 0x40000000 == (1 << 30) -0x80000000 == (1 << 31) -0x123678a == 0xFEDC9876 -0x1 == -1 -0x1 == 0x123456789 OK Hello again 0x7fffffff as base 0x7fffffff by owner 0x0 by group 0x0 by anyone 0x82000 by next owner 532480 by next owner OK