Difference between revisions of "Link"
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== Link == | == Link == | ||
When building, multiple [[prim]]s may be '''linked''' together, so they can be moved as one unit. This unit is sometimes referred to as a '''link set'''. You can imagine it like gluing multiple elementary pieces together to a new object. To link prims, | When building, multiple [[prim]]s may be '''linked''' together, so they can be moved and saved to your inventory as one unit. This unit is sometimes referred to as a '''link set'''. You can imagine it like gluing multiple elementary pieces together to create a new object. To link prims, open the Edit window. Do this by right mouse clicking on one of the prims that you would like to link and choose "edit" from the pie menu. Select one or more additional prims to be linked by holding down the {{Keypress|⇧ Shift}} key and selecting them one at a time with the left mouse click. Each additional prim that is selected in this way will be included in the linking process. The last prim that is selected in this way becomes the Root Prim of the Link Set. Each of the other prims that are linked in this way become a Child Prim of the Link Set. | ||
Note that you can only link objects when you own them all (and have modify [[permissions]])! | |||
After selecting all of the objects that you would like to link, go to ''Tools'' > ''Link'' (or press {{KeyCombo|ctrl=*|L}}). Due to [[limits]], you can only link up to 256 prims (was 255 until SL Server 1.26). | After selecting all of the objects that you would like to link, go to ''Tools'' > ''Link'' (or press {{KeyCombo|ctrl=*|L}}). Due to [[limits]], you can only link up to 256 prims (was 255 until SL Server 1.26). | ||
See [[Limits]] for other information about a number of other issues related to Link Sets such as Link Distance, and Vehicle Link Sets. | |||
SL does not support hierarchical linking, that is to say, no child prim may have child prims. The root prim is the only prim that causes other prims to move when it's position or rotation change. | SL does not support hierarchical linking, that is to say, no child prim may have child prims. The root prim is the only prim that causes other prims to move when it's position or rotation change. |
Revision as of 10:49, 27 June 2009
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Link
When building, multiple prims may be linked together, so they can be moved and saved to your inventory as one unit. This unit is sometimes referred to as a link set. You can imagine it like gluing multiple elementary pieces together to create a new object. To link prims, open the Edit window. Do this by right mouse clicking on one of the prims that you would like to link and choose "edit" from the pie menu. Select one or more additional prims to be linked by holding down the ⇧ Shift key and selecting them one at a time with the left mouse click. Each additional prim that is selected in this way will be included in the linking process. The last prim that is selected in this way becomes the Root Prim of the Link Set. Each of the other prims that are linked in this way become a Child Prim of the Link Set.
Note that you can only link objects when you own them all (and have modify permissions)!
After selecting all of the objects that you would like to link, go to Tools > Link (or press Ctrl-L). Due to limits, you can only link up to 256 prims (was 255 until SL Server 1.26).
See Limits for other information about a number of other issues related to Link Sets such as Link Distance, and Vehicle Link Sets.
SL does not support hierarchical linking, that is to say, no child prim may have child prims. The root prim is the only prim that causes other prims to move when it's position or rotation change.
Unlink
Unlink allows you to unlink one or more prims from the link set.
In order to unlink an object, select the object and choose Tools > Unlink (or press Ctrl-⇧ Shift-L).
Link Set
Link Sets appear in your inventory as if they were a single object. The Link Set receives its name from the Root Prim of the Link Set.