Difference between revisions of "Smooth Sliding Door"

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It really annoys me that there are so many bad looking doors out there that jerk around.  While you can use llSetPos for a sliding door you have no control at what speed it moves.  This sliding door script i created because i wanted to time my sliding door movements with the door sounds i had.  It uses llMoveToTarget to move the door, with the door temporally turning phantom as it moves.
It really annoys me that there are so many bad looking doors out there that jerk around.  While you can use llSetPos for a sliding door you have no control at what speed it moves.  This sliding door script i created because i wanted to time my sliding door movements with the door sounds i had.  It uses llMoveToTarget to move the door, with the door temporally turning phantom as it moves.


In laggy sims it will behave a little bit funky .. the door somtimes seeming to zoom off to the side as the door becomes a physical object. However, even with that defect it still looks much better IMHO
In laggy sims it will behave a little bit funky .. the door sometimes seeming to zoom off to the side before popping into the correct final position as the door becomes a physical object. However, even with that defect it still looks much better IMHO


==The Script==
==The Script==

Revision as of 22:40, 10 July 2009

Smooth Sliding Door Script

Introduction

It really annoys me that there are so many bad looking doors out there that jerk around. While you can use llSetPos for a sliding door you have no control at what speed it moves. This sliding door script i created because i wanted to time my sliding door movements with the door sounds i had. It uses llMoveToTarget to move the door, with the door temporally turning phantom as it moves.

In laggy sims it will behave a little bit funky .. the door sometimes seeming to zoom off to the side before popping into the correct final position as the door becomes a physical object. However, even with that defect it still looks much better IMHO

The Script

<lsl> // ******************************************************************** // // Basic Physical Sliding Door Script // by SimonT Quinnell // 11/07/2009 // // NOTE: If you are going to reposition the door, do it while the door is closed. // Otherwise it will try and use the old close position as a reference point. // // Licensed under the "OpenCollar License" // Ie. Licensed under the GPLv2, with the additional requirement that these scripts remain "full perms" in Second Life. // // ********************************************************************


// ******************************************************************** // CONSTANTS // ********************************************************************

// Movement Constants vector OFFSET = <-2.0, 0.0, 0.0>; // Directional offset for moving the door float OPENTIME = 3.5; // Time taken to open door float CLOSETIME = 3.5; // Time taken to close door


// Sound/volume to play on open and close, either a UUID or a name in the door contents string OPENSOUND = ""; float OPENVOL = 1.0; string CLOSESOUND = ""; float CLOSEVOL = 1.0;

// Misc. Constants float MAX_DISTANCE = 10.00; // Maximum distance the touching avatar can be away


// ******************************************************************** // Variables // ********************************************************************

vector vPosition; rotation rRot; float omega=0.0; vector vTargetPos; integer bOpen = FALSE; integer bMoving = FALSE;


// ******************************************************************** // Functions // ********************************************************************


MoveDoor() {

   if(!bOpen)
   {   // Initial conditions
       rRot = llGetRot();
       vPosition = llGetPos();
       
       // Target Position
       omega=OPENTIME/llVecDist(<0,0,0>,OFFSET);
       vTargetPos = vPosition+OFFSET*rRot;
       
       // Set the timer to cleanup position .. nesessary for laggy sims
       llSetTimerEvent(OPENTIME);
       
       bOpen = TRUE;                
       if(OPENSOUND != "") llTriggerSound(OPENSOUND, OPENVOL);
   }else
   {        
       // Target Position
       omega=CLOSETIME/llVecDist(<0,0,0>,OFFSET);
       vTargetPos = vPosition;
       
       // Set the timer to cleanup position .. nesessary for laggy sims
       llSetTimerEvent(CLOSETIME);
       bOpen = FALSE;
       if(CLOSESOUND != "") llTriggerSound(CLOSESOUND, CLOSEVOL);                       
   }
   
   // Set Door Physical and move it
   bMoving = TRUE;
   llSetStatus(STATUS_PHANTOM, TRUE);
   llSetStatus(STATUS_PHYSICS, TRUE);
   llMoveToTarget(vTargetPos,omega);

}


default {

   state_entry()
   {   // Initial conditions
       rRot = llGetRot();
       vPosition = llGetPos();
   }    
       
   touch_start(integer num_detected)
   {
       key         keyTouchingAvatar = llDetectedKey(0);
       float       distance = llVecDist(llGetPos(),llDetectedPos(0));
       if (distance < MAX_DISTANCE && !bMoving) MoveDoor();
   } 
       
   timer()
   {
       // Clean up Position
       bMoving = FALSE;
       llSetTimerEvent(0.0);
       llSetStatus(STATUS_PHYSICS, FALSE);
       llSetStatus(STATUS_PHANTOM, FALSE);         
       llSetPrimitiveParams([ PRIM_POSITION, vTargetPos, PRIM_ROTATION, rRot ]);        
   }

}</lsl>


See also