Difference between revisions of "SLetanque"
Jump to navigation
Jump to search
(New page: <pre> // SLetanque Jack Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licen...) |
Huney Jewell (talk | contribs) (Brushed up and added to category) |
||
Line 1: | Line 1: | ||
< | {{LSL Header}} | ||
==Jack Launcher== | |||
<lsl> | |||
// SLetanque Jack Launcher by Babbage Linden | // SLetanque Jack Launcher by Babbage Linden | ||
// | // | ||
Line 18: | Line 20: | ||
} | } | ||
} | } | ||
</ | </lsl> | ||
< | ==Boule Launcher== | ||
<lsl> | |||
// SLetanque Boule Launcher by Babbage Linden | // SLetanque Boule Launcher by Babbage Linden | ||
// | // | ||
Line 64: | Line 67: | ||
} | } | ||
} | } | ||
</ | </lsl> | ||
{{LSLC|Library}} |
Revision as of 07:09, 11 December 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Jack Launcher
<lsl> // SLetanque Jack Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licenses/by-sa/2.5/
default {
touch_start(integer total_number) { rotation avatar_rotation = llGetRot(); vector direction = llRot2Fwd(avatar_rotation); direction += <0,0,1>; float power = 2 + llFrand(8.0); llRezObject("SLetanque Jack", llGetPos() + direction, direction * power, <0,0,0,1>, 0); }
} </lsl>
Boule Launcher
<lsl> // SLetanque Boule Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licenses/by-sa/2.5/
integer gPower = 0; integer gMaxPower = 5; float gPowerFactor = 3.0;
reset() {
llSetTimerEvent(1.0);
}
default {
state_entry() { reset(); }
on_rez(integer param) { reset(); } touch_start(integer total_number) { rotation avatar_rotation = llGetRot(); vector direction = llRot2Fwd(avatar_rotation); direction += <0,0,0.95 + llFrand(0.1)>; float power = 2 + llFrand(0.2) + gPower * (gPowerFactor + llFrand(0.1)); llRezObject("SLetanque", llGetPos() + direction, direction * power, <0,0,0,1>, 0); } timer() { ++gPower; gPower %= gMaxPower; llSetTexture("Power" + (string)gPower, 4); }
} </lsl>