SLetanque: Difference between revisions
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New page: <pre> // SLetanque Jack Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licen... |
Huney Jewell (talk | contribs) Brushed up and added to category |
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< | {{LSL Header}} | ||
==Jack Launcher== | |||
<lsl> | |||
// SLetanque Jack Launcher by Babbage Linden | // SLetanque Jack Launcher by Babbage Linden | ||
// | // | ||
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} | } | ||
} | } | ||
</ | </lsl> | ||
< | ==Boule Launcher== | ||
<lsl> | |||
// SLetanque Boule Launcher by Babbage Linden | // SLetanque Boule Launcher by Babbage Linden | ||
// | // | ||
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} | } | ||
} | } | ||
</ | </lsl> | ||
{{LSLC|Library}} | |||
Revision as of 08:09, 11 December 2007
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Jack Launcher
<lsl> // SLetanque Jack Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licenses/by-sa/2.5/
default {
touch_start(integer total_number)
{
rotation avatar_rotation = llGetRot();
vector direction = llRot2Fwd(avatar_rotation);
direction += <0,0,1>;
float power = 2 + llFrand(8.0);
llRezObject("SLetanque Jack", llGetPos() + direction, direction * power, <0,0,0,1>, 0);
}
} </lsl>
Boule Launcher
<lsl> // SLetanque Boule Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licenses/by-sa/2.5/
integer gPower = 0; integer gMaxPower = 5; float gPowerFactor = 3.0;
reset() {
llSetTimerEvent(1.0);
}
default {
state_entry()
{
reset();
}
on_rez(integer param)
{
reset();
}
touch_start(integer total_number)
{
rotation avatar_rotation = llGetRot();
vector direction = llRot2Fwd(avatar_rotation);
direction += <0,0,0.95 + llFrand(0.1)>;
float power = 2 + llFrand(0.2) + gPower * (gPowerFactor + llFrand(0.1));
llRezObject("SLetanque", llGetPos() + direction, direction * power, <0,0,0,1>, 0);
}
timer()
{
++gPower;
gPower %= gMaxPower;
llSetTexture("Power" + (string)gPower, 4);
}
} </lsl>