Difference between revisions of "User:Simon Kline/scripting"
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== Classes I do (class materials coming soon)== | == Classes I do (class materials coming soon)== | ||
* | * Week 1 | ||
Absolute beginners start here! Even if you can't rez a cube you can do this! We start by rezzing a cube and making a new script and looking at the 'default script' learning what all the little bits do trying not to get lost with strange words and phrases. We then add a couple of lines and turn this into a notecard giver! | Absolute beginners start here! Even if you can't rez a cube you can do this! We start by rezzing a cube and making a new script and looking at the 'default script' learning what all the little bits do trying not to get lost with strange words and phrases. We then add a couple of lines and turn this into a notecard giver! | ||
* | * Week 2 | ||
We finish week 1 having a basic notecard giver, which through the week we've no doubt used to give lots of notecard fun to our friends and strangers alike! | We finish week 1 having a basic notecard giver, which through the week we've no doubt used to give lots of notecard fun to our friends and strangers alike! | ||
We start week 2 by expanding this, making it well mannered and saying thankyou, and learning how we can use it to give out other types of items. | We start week 2 by expanding this, making it well mannered and saying thankyou, and learning how we can use it to give out other types of items. | ||
* | * Week 3 | ||
In week 3 we look at an avatar detect script, so you can monitor who's come into your shop or area, this script also works as a greeter. | In week 3 we look at an avatar detect script, so you can monitor who's come into your shop or area, this script also works as a greeter. | ||
* Week 4 | |||
Week 4 we play with a window tint script. This introduces us to new concepts such as controlling textures with scripts and dialog boxes | |||
* Week 5 | |||
Week 5 looks at how prim lighting is controlled with scripts, by making a light switch in scripting to turn lights on and off | |||
* Week 6 | |||
Sliding doors! Look at how objects can move with scripts | |||
* Week 7 | |||
Why do I sit funny on a freshly rezzed cube? The answer to this and more as we explot llSitTarget. | |||
* Week 8 | |||
Rotating doors! Rotations aren't so scarry you'll be dealing with quaternoins in no time! | |||
* Week 9 | |||
Particles! Chaos and crazyness happens as we unleash colour and fun with and introduction to particles. | |||
* Week 10 | |||
Dialogs and Object movement, we make a box that moves when we give it a command via a dialog box.. this shows how some of the things we've learned can be combined | |||
* Week 11 | |||
Flashing Lights with controller... Learn how scripts and linked objects can talk to each other as we explore llMessageLinked. |
Revision as of 02:17, 22 December 2007
Welcome to Scripting!
Hello! I'm Simon Kline, and you've found my SCRIPTING page!
Scripting is fun! It lets you do so much and isn't as scary as it might seem! In world I teach scripting classes and here you'll find a rundown of them.
Classes I do (class materials coming soon)
- Week 1
Absolute beginners start here! Even if you can't rez a cube you can do this! We start by rezzing a cube and making a new script and looking at the 'default script' learning what all the little bits do trying not to get lost with strange words and phrases. We then add a couple of lines and turn this into a notecard giver!
- Week 2
We finish week 1 having a basic notecard giver, which through the week we've no doubt used to give lots of notecard fun to our friends and strangers alike!
We start week 2 by expanding this, making it well mannered and saying thankyou, and learning how we can use it to give out other types of items.
- Week 3
In week 3 we look at an avatar detect script, so you can monitor who's come into your shop or area, this script also works as a greeter.
- Week 4
Week 4 we play with a window tint script. This introduces us to new concepts such as controlling textures with scripts and dialog boxes
- Week 5
Week 5 looks at how prim lighting is controlled with scripts, by making a light switch in scripting to turn lights on and off
- Week 6
Sliding doors! Look at how objects can move with scripts
- Week 7
Why do I sit funny on a freshly rezzed cube? The answer to this and more as we explot llSitTarget.
- Week 8
Rotating doors! Rotations aren't so scarry you'll be dealing with quaternoins in no time!
- Week 9
Particles! Chaos and crazyness happens as we unleash colour and fun with and introduction to particles.
- Week 10
Dialogs and Object movement, we make a box that moves when we give it a command via a dialog box.. this shows how some of the things we've learned can be combined
- Week 11
Flashing Lights with controller... Learn how scripts and linked objects can talk to each other as we explore llMessageLinked.