Difference between revisions of "LSL Write Once Debug Everywhere"
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==Astonishing Compile-Time Error Messages== | ==Astonishing Compile-Time Error Messages== | ||
The [[LSLEditorBugs]] article explains how a bug in an LSL compiler can make your script fail to compile in one place despite compiling and running well in. | The [[LSLEditorBugs]] article explains how a bug in an LSL compiler can make your script fail to compile in one place despite compiling and running well in another. | ||
The [[LSL_Errors]] article explains how one LSL compiler reporting "ERROR : Syntax error" can mean what another LSL compiler would describe as "ERROR : Byte code assembly failed -- out of memory". Naturally, different LSL compilers provide different efficiencies. For example, the 2007-08 Mac OS X Second Life client could compile 692 cascaded else-if's at a time when the Windows Second Life client could not compile 19 cascaded else-if's. | The [[LSL_Errors]] article explains how one LSL compiler reporting "ERROR : Syntax error" can mean what another LSL compiler would describe as "ERROR : Byte code assembly failed -- out of memory". Naturally, different LSL compilers provide different efficiencies. For example, the 2007-08 Mac OS X Second Life client could compile 692 cascaded else-if's at a time when the Windows Second Life client could not compile 19 cascaded else-if's. |
Revision as of 21:24, 15 August 2009
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Why Debug Everywhere
The LSL scripts that you write once can then run in many places.
Consequently, copying your LSL script from one place to another can then make your script fail to run well, or even fail to compile.
The many places you can run your LSL script include the Linux, Mac OS X, and Windows clients from SecondLife.com that connect by broadband Internet to the main grid at Linden Lab. Other compilers and other grids also exist, for such purposes as looping thru the compile, edit, test process while offline.
This article explains how you can develop LSL scripts that run well and compile without error in all these many places.
Works at my Desk
Ways in which your script can run fine at your desk while choking at mine include the following.
Astonishing Compile-Time Error Messages
The LSLEditorBugs article explains how a bug in an LSL compiler can make your script fail to compile in one place despite compiling and running well in another.
The LSL_Errors article explains how one LSL compiler reporting "ERROR : Syntax error" can mean what another LSL compiler would describe as "ERROR : Byte code assembly failed -- out of memory". Naturally, different LSL compilers provide different efficiencies. For example, the 2007-08 Mac OS X Second Life client could compile 692 cascaded else-if's at a time when the Windows Second Life client could not compile 19 cascaded else-if's.
Astonishingly different clients
The LSL Alternate Editors article lists other places within your own operating system that you can try running your LSL, besides the usual client that SecondLife.com offers free of charge.
Running Alternative Operating Systems
Running another operating system to test your script may be easier or harder than you think.
Techniques that can let you restart your PC or Mac to run an alternate operating system include:
- Inserting a DVD or CD disc
- Plugging in a USB Flash Drive (UFD)
- Repartitioning your internal ATA hard drive (without scrambling it)
- Adding an external FireWire hard drive
Which technique works best for you varies according to your setup, in particular your boot BIOS.
Which technique works best for you will also vary bizarrely in accord with the copy restrictions added for you by the operating system vendor. For example, Microsoft Windows will often refuse to run from anywhere except from a partition of your internal ATA hard drive.
The http://www.apple.com/macosx/bootcamp/ tool from Apple walks you thru the process of repartitioning your internal ATA hard drive without scrambling it, but only if you have an Intel-based Mac, not a Motorola-based Mac and not an Intel-based PC.
Companies like http://www.parallels.com/ and http://www.vmware.com/ sell you tools for running Windows in parallel with your usual operating system. You can even run Windows in parallel with itself, just to test different configurations without disrupting your normal Windows experience.
Running Linux
Linux demands skill & attention to run well enough to support Second Life.
As yet, Linux demands too much skill & attention: we haven't yet found a "how to" guide to tell us how people who don't already run OpenGL 2.0 in Linux can rapidly learn to run Second Life in Linux.
Techniques we've tried that don't let us run Second Life in Linux include:
- Linux CD-R Ubuntu Feisty 7.04 - ACPI vs. recent Apple hardware
- Linux CD-R Knoppix 2007-01-04 - "Window creation error"
- Linux DVD-R Knoppix 2007-01-04 - "Window creation error"
Searching the web finds a Linux CD-R Knoppix for Second Life, but only a version that requires NVIDIA graphics without supporting the ATI Radeon graphics often found in Mac's.
Running Mac OS X
Mac OS X just works, if you have a Mac.
Mac OS X doesn't work at all if you don't have a Mac.
Running Windows
Windows demands skill & attention to run well enough to support Second Life.
The Windows installer's claim that you need administrator privilege to install appears to be false. People have seen copies of "C:\Program Files\SecondLife\" mostly work when dragged to into the "%userProfile%\Downloads\" of other Windows machines, without administrator privilege.
Also see
Also see: LSL Alternate Editors, LSLEditorBugs