Difference between revisions of "Glow"
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Glow is | Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a '''Glow''' value between 0.0 and 1.0. | ||
== | [[Image:kbsd_Firstlook_glow.jpg]] | ||
==Water Glow== | |||
You'll also find that the sun and moon now cast dramatic, glowing shimmers on the water!! (Basic Shaders need to be enabled in [[Graphics Preferences Layout|Graphics Preferences]].) | |||
[[Image:kbsd_Water_glow_02.jpg]] | |||
[[Category:Building Objects]] | |||
[[Category:Creators]] | |||
[[Category:Menus and Controls]] | |||
[[Category:Working with Textures]] | |||
[[Category:Knowledge Base]] |
Revision as of 08:03, 5 October 2009
This article is part of the Extended Second Life Knowledge Base that includes advanced and specialized information. This information was originally provided by Linden Lab, but is not actively maintained nor guaranteed to be accurate. Linden Lab does not certify nor assume any responsibility for this information.
See the official Second Life Knowledge Base for the most current information.
Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a Glow value between 0.0 and 1.0.
Water Glow
You'll also find that the sun and moon now cast dramatic, glowing shimmers on the water!! (Basic Shaders need to be enabled in Graphics Preferences.)