Difference between revisions of "PCode"
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| Prim | | Prim | ||
| {{LSL Hex||9}} | | {{LSL Hex|0x09|9}} | ||
|- | |- | ||
| Avatar | | Avatar |
Revision as of 08:34, 29 April 2008
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
Type | Hex |
---|---|
Prim | 0x09 |
Avatar | 0x2F |
Grass | 0x5F |
NewTree | 0x6F |
ParticleSystem | 0x8F |
Tree | 0xFF |