Difference between revisions of "Talk:LlSetPrimMediaParams"
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:I am surprised that it would be such a bad thing, I would have assumed you would just render the generated texture on multiple faces. I would have thought it would cost nothing to do this. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 05:29, 3 December 2009 (UTC) | :I am surprised that it would be such a bad thing, I would have assumed you would just render the generated texture on multiple faces. I would have thought it would cost nothing to do this. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 05:29, 3 December 2009 (UTC) | ||
::Unfortunately, I don't think I'm allowed (yet) to go very much into the details around what exactly is being rendered on the face, but suffice to say it's more resource-intensive than a normal texture. This really isn't something that would be a good idea with ALL_SIDES :-) [[User:Jeremy Linden|Jeremy Linden]] 22:47, 3 December 2009 (UTC) | ::Unfortunately, I don't think I'm allowed (yet) to go very much into the details around what exactly is being rendered on the face, but suffice to say it's more resource-intensive than a normal texture. This really isn't something that would be a good idea with ALL_SIDES :-) [[User:Jeremy Linden|Jeremy Linden]] 22:47, 3 December 2009 (UTC) | ||
::: *nods nods* sounds like a multi-pass rendering with the added abuse of shaders... *grin* [[PRIM_GLOW|glowing media]] ^_^ -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 19:21, 4 December 2009 (UTC) |
Revision as of 11:21, 4 December 2009
ALL_SIDES does not actually work for this function (and would be catastrophic for performance if it did). This is a special case, and due to the complexity of the templates used to created this article, I am currently unable to update it with the correct information. Jeremy Linden 18:44, 30 November 2009 (UTC)
- I changed the responsible Template:LSL Function/face to make this possible. Also changed llGetPrimMediaParams and llClearPrimMedia accordingly, as I guess they're intended to behave the same way. -- (talk|contribs) 19:54, 30 November 2009 (UTC)
- I am surprised that it would be such a bad thing, I would have assumed you would just render the generated texture on multiple faces. I would have thought it would cost nothing to do this. -- Strife (talk|contribs) 05:29, 3 December 2009 (UTC)
- Unfortunately, I don't think I'm allowed (yet) to go very much into the details around what exactly is being rendered on the face, but suffice to say it's more resource-intensive than a normal texture. This really isn't something that would be a good idea with ALL_SIDES :-) Jeremy Linden 22:47, 3 December 2009 (UTC)
- *nods nods* sounds like a multi-pass rendering with the added abuse of shaders... *grin* glowing media ^_^ -- Strife (talk|contribs) 19:21, 4 December 2009 (UTC)