Difference between revisions of "Smooth Sliding Door"
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// Licensed under the "OpenCollar License" | // Licensed under the "OpenCollar License" | ||
// Ie. Licensed under the GPLv2, with the additional requirement that these scripts remain "full perms" in Second Life. | // Ie. Licensed under the GPLv2, with the additional requirement that these scripts remain "full perms" in Second Life. | ||
// | |||
// Edit: Simplified the script to be just a basic move script .. removed the sound triggers (5/1/2010) | |||
// | // | ||
// ******************************************************************** | // ******************************************************************** | ||
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// Movement Constants | // Movement Constants | ||
vector OFFSET = <-2.0, 0.0, 0.0>; // Directional offset for moving the door | vector OFFSET = <-2.0, 0.0, 0.0>; // Directional offset for moving the door in x,y,z coordinates | ||
float OPENTIME = 3.5; // Time taken to open door | float OPENTIME = 3.5; // Time taken to open door | ||
float CLOSETIME = 3.5; // Time taken to close door | float CLOSETIME = 3.5; // Time taken to close door | ||
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if(!bOpen) | if(!bOpen) | ||
{ // Initial conditions | { // Initial conditions | ||
bOpen = TRUE; | |||
rRot = llGetRot(); | rRot = llGetRot(); | ||
vPosition = llGetPos(); | vPosition = llGetPos(); | ||
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vTargetPos = vPosition+OFFSET*rRot; | vTargetPos = vPosition+OFFSET*rRot; | ||
// Set the timer to cleanup position | // Set the timer to cleanup position | ||
llSetTimerEvent(OPENTIME); | llSetTimerEvent(OPENTIME); | ||
}else | }else | ||
{ | { | ||
bOpen = FALSE; | |||
// Target Position | // Target Position | ||
omega=CLOSETIME/llVecDist(<0,0,0>,OFFSET); | omega=CLOSETIME/llVecDist(<0,0,0>,OFFSET); | ||
vTargetPos = vPosition; | vTargetPos = vPosition; | ||
// Set the timer to cleanup position | // Set the timer to cleanup position | ||
llSetTimerEvent(CLOSETIME); | llSetTimerEvent(CLOSETIME); | ||
} | } | ||
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touch_start(integer num_detected) | touch_start(integer num_detected) | ||
{ | { | ||
MoveDoor(); | |||
} | } | ||
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} | } | ||
}</lsl> | }</lsl> | ||
==See also== | ==See also== | ||
*[[ Script_Library | Script Library ]] | *[[ Script_Library | Script Library ]] |
Revision as of 23:37, 5 January 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Smooth Sliding Door Script
Introduction
It really annoys me that there are so many bad looking doors out there that jerk around. While you can use llSetPos for a sliding door you have no control at what speed it moves. This sliding door script i created because i wanted to time my sliding door movements with the door sounds i had. It uses llMoveToTarget to move the door, with the door temporally turning phantom as it moves.
In laggy sims it will behave a little bit funky .. the door sometimes seeming to zoom off to the side before popping into the correct final position as the door becomes a physical object. However, even with that defect it still looks much better IMHO
The Script
<lsl> // ******************************************************************** // // Basic Physical Sliding Door Script // by SimonT Quinnell // 11/07/2009 // // NOTE: If you are going to reposition the door, do it while the door is closed. // Otherwise it will try and use the old close position as a reference point. // // Licensed under the "OpenCollar License" // Ie. Licensed under the GPLv2, with the additional requirement that these scripts remain "full perms" in Second Life. // // Edit: Simplified the script to be just a basic move script .. removed the sound triggers (5/1/2010) // // ********************************************************************
// ********************************************************************
// CONSTANTS
// ********************************************************************
// Movement Constants vector OFFSET = <-2.0, 0.0, 0.0>; // Directional offset for moving the door in x,y,z coordinates float OPENTIME = 3.5; // Time taken to open door float CLOSETIME = 3.5; // Time taken to close door
// ********************************************************************
// Variables
// ********************************************************************
vector vPosition; rotation rRot; float omega=0.0; vector vTargetPos; integer bOpen = FALSE; integer bMoving = FALSE;
// ********************************************************************
// Functions
// ********************************************************************
MoveDoor()
{
if(!bOpen) { // Initial conditions bOpen = TRUE; rRot = llGetRot(); vPosition = llGetPos(); // Target Position omega=OPENTIME/llVecDist(<0,0,0>,OFFSET); vTargetPos = vPosition+OFFSET*rRot; // Set the timer to cleanup position llSetTimerEvent(OPENTIME); }else { bOpen = FALSE;
// Target Position omega=CLOSETIME/llVecDist(<0,0,0>,OFFSET); vTargetPos = vPosition; // Set the timer to cleanup position llSetTimerEvent(CLOSETIME); } // Set Door Physical and move it bMoving = TRUE; llSetStatus(STATUS_PHANTOM, TRUE); llSetStatus(STATUS_PHYSICS, TRUE); llMoveToTarget(vTargetPos,omega);
}
default
{
state_entry() { // Initial conditions rRot = llGetRot(); vPosition = llGetPos(); } touch_start(integer num_detected) { MoveDoor(); } timer() { // Clean up Position bMoving = FALSE; llSetTimerEvent(0.0); llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHANTOM, FALSE); llSetPrimitiveParams([ PRIM_POSITION, vTargetPos, PRIM_ROTATION, rRot ]); }
}</lsl>