Difference between revisions of "Viewerhelp:Gesture Editor"
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|Use the dropdowns to assign a keystroke that starts an '''Active''' gesture.}} | |Use the dropdowns to assign a keystroke that starts an '''Active''' gesture.}} | ||
==Library== | == Library == | ||
Choose '''Animation''', '''Sound''', '''Chat''', or '''Wait''' and click '''Add >>''' to make it appear in '''Steps''' below. Only fully-permissive animations and sounds can be used. | Choose '''Animation''', '''Sound''', '''Chat''', or '''Wait''' and click '''Add >>''' to make it appear in '''Steps''' below. Only fully-permissive animations and sounds can be used. | ||
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|Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds''' .}} | |Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds''' .}} | ||
==Steps== | == Steps == | ||
List of actions that are performed when the gesture is started. | List of actions that are performed when the gesture is started. | ||
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After editing: | After editing: | ||
# Click '''Preview''' to see your gesture. This button changes to '''Stop'' if it doesn't have a definite end. | # Click '''Preview''' to see your gesture. This button changes to '''Stop''' if it doesn't have a definite end. | ||
# Check '''Active''' so your gesture can be triggered. | # Check '''Active''' so your gesture can be triggered. | ||
# Click '''Save''' to confirm changes. | # Click '''Save''' to confirm changes. |
Revision as of 10:56, 3 March 2010
BEING REVIEWED BY TORLEY... as Kool-Aid Man would say, "OH YEAHHHH."
Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can be edited with any permission setting.
Name
|
The gesture's required name. |
Description
|
Optional description explaining what the gesture does. |
Gestures can be triggered either by text, a shortcut key, or both. (Or neither, but this makes it harder to start a gesture.)
Trigger
|
Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
|
Replace with
|
Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings! , entering the trigger results in Friendly greetings! appearing in local chat.
|
Shortcut Key
|
Use the dropdowns to assign a keystroke that starts an Active gesture. |
Library
Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully-permissive animations and sounds can be used.
Animation
|
Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop. |
Sound
|
Choose a Sound to play. |
Chat
|
Type text in the Chat to say field. |
Wait
|
Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds . |
Steps
List of actions that are performed when the gesture is started.
Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.
After editing:
- Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
- Check Active so your gesture can be triggered.
- Click Save to confirm changes.