Difference between revisions of "Weapons in Second Life"
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== Even in SL weapons have consequences for the people at the other end of the barrel == | == Even in SL weapons have consequences for the people at the other end of the barrel == | ||
Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out | Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out. Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned. | ||
Keep in mind, however, that '''anyone in the combat sandboxes can be killed. It is part of being there in the first place. You will not get in trouble for killing anyone in these areas.''' | |||
== Pointing a weapon at the wrong person in SL has consequences == | == Pointing a weapon at the wrong person in SL has consequences == | ||
If you push, damage, kill, or log out another player | If you push, damage, kill, or log out another player and they aren't in the combat area, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL. | ||
== It's okay to use weapons in a few places == | == It's okay to use weapons in a few places == | ||
To learn about where weapons are "ok" to use, visit the [[Combat]] article. | |||
== Why weapons are almost always 'fatal' == | == Why weapons are almost always 'fatal' == | ||
Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets. | Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets. | ||
== Know your weapon == | == Know your weapon == | ||
Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense. | Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense. | ||
== Additional points == | == Additional points == | ||
* Most combat that is allowed must be | * Most combat that is allowed must be in a combat sim. | ||
* You | * You should not set up weapons that fire on people if your are not in the sim or logged off. | ||
* You are not supposed to fire into a damage area from its borders. | * You are not supposed to fire into a damage area from its borders. | ||
== Contributor == | == Contributor == |
Revision as of 13:48, 31 January 2007
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Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.
This article explains how use weapons in SL without getting into trouble.
SL has weapons, but most of SL is not about weapons
While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."
Even in SL weapons have consequences for the people at the other end of the barrel
Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out. Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned.
Keep in mind, however, that anyone in the combat sandboxes can be killed. It is part of being there in the first place. You will not get in trouble for killing anyone in these areas.
Pointing a weapon at the wrong person in SL has consequences
If you push, damage, kill, or log out another player and they aren't in the combat area, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL.
It's okay to use weapons in a few places
To learn about where weapons are "ok" to use, visit the Combat article.
Why weapons are almost always 'fatal'
Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets.
Know your weapon
Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense.
Additional points
- Most combat that is allowed must be in a combat sim.
- You should not set up weapons that fire on people if your are not in the sim or logged off.
- You are not supposed to fire into a damage area from its borders.