Difference between revisions of "LlGetEnergy/ja"
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{{LSL_Function | {{LSL_Function | ||
|func_id=149|func_sleep=0.0|func_energy=10.0 | |func_id=149|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetEnergy | |func=llGetEnergy | ||
|func_footnote | |func_footnote | ||
|func_desc | |func_desc=オブジェクトのエネルギー量を最大量を基準としたパーセンテージ表記で返します。 | ||
|spec | |spec | ||
|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples=<lsl> | ||
// このスクリプトではほとんどの物理オブジェクトのエネルギー使用を確認します。 | |||
// Last version: 07 October 2009 by Gianni Lupindo | |||
vector homePos; | |||
integer timerCount = 0; | |||
integer testCount = 0; | |||
string space = " "; | |||
// 10m 以上移動する | |||
moveTo(vector origin, vector destination) { | |||
float dist = llVecDist(origin, destination); | |||
integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) ); | |||
integer i; | |||
list params = [PRIM_POSITION, destination]; | |||
for (i=0; i<passes; i++) { | |||
params = (params=[]) + params + params; | |||
} | |||
// ここで、実際にプリムを動かす | |||
llSetPrimitiveParams(params); | |||
} | |||
returnHome() | |||
{ | |||
llSetTimerEvent(0); | |||
llSetStatus(STATUS_PHYSICS, FALSE); | |||
llSleep(0.2); | |||
moveTo(llGetPos(),homePos); | |||
llSetRot(ZERO_ROTATION); | |||
} | |||
default | |||
{ | |||
state_entry() { | |||
homePos = llGetPos(); | |||
llOwnerSay("Mass is "+(string)llGetMass()); | |||
} | |||
on_rez(integer _n) { | |||
llResetScript(); | |||
} | |||
touch_start(integer n) { | |||
space = " "; | |||
do { | |||
llSleep(0.5); | |||
} while (llGetEnergy() < 0.998); | |||
llSetPos( llGetPos()+<0,0,5>); | |||
llSetStatus(STATUS_PHYSICS,TRUE); | |||
llSetTimerEvent(1.0); | |||
vector impulse = <0,0,5>*llGetMass(); | |||
if (testCount == 0) { | |||
llOwnerSay("ApplyImpulse (test 0)"); | |||
llApplyImpulse( impulse, TRUE ); | |||
} else if (testCount == 1) { | |||
llOwnerSay("ApplyRotImpulse (test 1)"); | |||
llApplyRotationalImpulse( impulse, TRUE); | |||
} else if (testCount == 2) { | |||
llOwnerSay("PushObject (test 2)"); | |||
llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE); | |||
} else if (testCount == 3) { | |||
llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); | |||
llOwnerSay("Force (test 3)"); | |||
llSetForce( impulse, TRUE ); | |||
} else if (testCount == 4) { | |||
llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); | |||
llOwnerSay("Torque (test 4)"); | |||
llSetTorque( impulse, TRUE ); | |||
} else if (testCount == 5) { | |||
llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); | |||
llOwnerSay("Force and Torque (test 5)"); | |||
llSetForceAndTorque( impulse, impulse, TRUE ); | |||
} else if (testCount == 6) { | |||
llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); | |||
llOwnerSay("MoveToTarget (test 6)"); | |||
llMoveToTarget( impulse, 0.4 ); | |||
} else if (testCount == 7) { | |||
llStopMoveToTarget ( ); | |||
llOwnerSay("RotLookAt (test 7)"); | |||
llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 ); | |||
} else if (testCount == 8) { | |||
llStopLookAt ( ); | |||
llOwnerSay("LookAt (test 8)"); | |||
llLookAt( impulse, 0.4, 0.4 ); | |||
} else if (testCount == 9) { | |||
llStopLookAt ( ); | |||
llOwnerSay("Hover Height (test 9)"); | |||
llSetHoverHeight( 5.0, TRUE, 0.5); | |||
} else if (testCount == 10) { | |||
llSetHoverHeight( 0, TRUE, 0.5); | |||
llOwnerSay("Ground Repel (test 10)"); | |||
llGroundRepel( 5, TRUE, 0.5); | |||
} else if (testCount == 11) { | |||
llGroundRepel( 0, TRUE, 0.5); | |||
llOwnerSay("Buoyancy (test 11)"); | |||
llSetBuoyancy( 0.997 ); | |||
} else { | |||
llSetBuoyancy( 0.0 ); | |||
llOwnerSay("Done"); | |||
} | |||
timerCount = 0; | |||
if (testCount != 12) { | |||
llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); | |||
testCount++; | |||
} | |||
else { | |||
testCount = 0; | |||
returnHome(); | |||
} | |||
} | |||
timer() { | |||
timerCount++; | |||
if (timerCount >= 10) space = ""; | |||
llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); | |||
if (timerCount>=10) { | |||
returnHome(); | |||
} | |||
} | |||
collision(integer n) { | |||
llOwnerSay("*. Energy: "+space+(string)llGetEnergy()+" (collision)"); | |||
} | |||
} | |||
</lsl> | |||
|helpers | |helpers | ||
|also_functions | |also_functions |
Revision as of 07:17, 3 May 2010
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
Summary
Function: llGetEnergy( );149 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
オブジェクトのエネルギー量を最大量を基準としたパーセンテージ表記で返します。
Caveats
Examples
<lsl> // このスクリプトではほとんどの物理オブジェクトのエネルギー使用を確認します。 // Last version: 07 October 2009 by Gianni Lupindo
vector homePos; integer timerCount = 0; integer testCount = 0; string space = " ";
// 10m 以上移動する moveTo(vector origin, vector destination) {
float dist = llVecDist(origin, destination); integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) ); integer i; list params = [PRIM_POSITION, destination]; for (i=0; i<passes; i++) { params = (params=[]) + params + params; } // ここで、実際にプリムを動かす llSetPrimitiveParams(params);
}
returnHome() {
llSetTimerEvent(0); llSetStatus(STATUS_PHYSICS, FALSE); llSleep(0.2); moveTo(llGetPos(),homePos); llSetRot(ZERO_ROTATION);
}
default {
state_entry() { homePos = llGetPos(); llOwnerSay("Mass is "+(string)llGetMass()); } on_rez(integer _n) { llResetScript(); } touch_start(integer n) { space = " "; do { llSleep(0.5); } while (llGetEnergy() < 0.998); llSetPos( llGetPos()+<0,0,5>); llSetStatus(STATUS_PHYSICS,TRUE); llSetTimerEvent(1.0); vector impulse = <0,0,5>*llGetMass(); if (testCount == 0) { llOwnerSay("ApplyImpulse (test 0)"); llApplyImpulse( impulse, TRUE ); } else if (testCount == 1) { llOwnerSay("ApplyRotImpulse (test 1)"); llApplyRotationalImpulse( impulse, TRUE); } else if (testCount == 2) { llOwnerSay("PushObject (test 2)"); llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE); } else if (testCount == 3) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Force (test 3)"); llSetForce( impulse, TRUE ); } else if (testCount == 4) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Torque (test 4)"); llSetTorque( impulse, TRUE ); } else if (testCount == 5) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Force and Torque (test 5)"); llSetForceAndTorque( impulse, impulse, TRUE ); } else if (testCount == 6) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("MoveToTarget (test 6)"); llMoveToTarget( impulse, 0.4 ); } else if (testCount == 7) { llStopMoveToTarget ( ); llOwnerSay("RotLookAt (test 7)"); llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 ); } else if (testCount == 8) { llStopLookAt ( ); llOwnerSay("LookAt (test 8)"); llLookAt( impulse, 0.4, 0.4 ); } else if (testCount == 9) { llStopLookAt ( ); llOwnerSay("Hover Height (test 9)"); llSetHoverHeight( 5.0, TRUE, 0.5); } else if (testCount == 10) { llSetHoverHeight( 0, TRUE, 0.5); llOwnerSay("Ground Repel (test 10)"); llGroundRepel( 5, TRUE, 0.5); } else if (testCount == 11) { llGroundRepel( 0, TRUE, 0.5); llOwnerSay("Buoyancy (test 11)"); llSetBuoyancy( 0.997 ); } else { llSetBuoyancy( 0.0 ); llOwnerSay("Done"); } timerCount = 0; if (testCount != 12) { llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); testCount++; } else { testCount = 0; returnHome(); } } timer() { timerCount++; if (timerCount >= 10) space = ""; llOwnerSay((string)timerCount+". Energy: "+space+(string)llGetEnergy()); if (timerCount>=10) { returnHome(); } } collision(integer n) { llOwnerSay("*. Energy: "+space+(string)llGetEnergy()+" (collision)"); }
}
</lsl>