Difference between revisions of "Client Lag"
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Gally Young (talk | contribs) m (New entry for glossary (extract from Glossary)) |
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{{Help |Glossary=*}}Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games. | {{Help |Glossary=*}}Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games.<br> | ||
Open ''Help'' > ''Lag Meter'' to find out if the lag you're experiencing is considered client side. |
Latest revision as of 06:46, 6 September 2008
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Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games.
Open Help > Lag Meter to find out if the lag you're experiencing is considered client side.