Difference between revisions of "Remove Prim Properties"

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(I'm thinking about having articles link directly into this (and I'm not keen on having to put in long targets in the links))
(In the old protocol I think it does some fancy null encoding so that zero values take up less space. My memory is really fuzzy on this one.)
Line 80: Line 80:
<lsl>default {
<lsl>default {
     state_entry() {
     state_entry() {
         llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_TEXT, "", <1.0,1.0,1.0>, 1.0]);
         llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_TEXT, "", <0.0,0.0,0.0>, 0.0]);
         llRemoveInventory(llGetScriptName());
         llRemoveInventory(llGetScriptName());
     }
     }

Revision as of 12:59, 18 May 2010

Prim Properties

Prim properties are attributes of a prim which are set via scripts, yet are retained by the prim even after the script is deleted from the prim. The two most common properties are floating text and particles. The scripts below show how to remove these properties from a prim.

Prim Scripts

When dropped onto a prim, theses scripts will remove the designated property and delete itself from the prim.

Remove Floating Text ()

<lsl>default {

   state_entry() {
       llSetText("", <0.0,0.0,0.0>, 0.0);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Remove Particles ()

<lsl>default {

   state_entry() {
       llParticleSystem([]);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Remove Texture Animation ()

<lsl>default {

   state_entry() {
       llSetTextureAnim(FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Remove Sit Target ()

<lsl>default {

   state_entry() {
       llSitTarget(ZERO_VECTOR, ZERO_ROTATION);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Remove Forced Mouselook on Sit ()

<lsl>default {

   state_entry() {
       llForceMouselook(FALSE);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Reset Pie Menu "Sit" Option ()

<lsl>default {

   state_entry() {
       llSetSitText("");
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Reset Pie Menu "Touch" Option ()

<lsl>default {

   state_entry() {
       llSetTouchText("");
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Object Scripts

When dropped onto an object, theses scripts will remove the designated property from all prims and delete the script from the object's inventory.

Remove Floating Text ()

<lsl>default {

   state_entry() {
       llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_TEXT, "", <0.0,0.0,0.0>, 0.0]);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Remove Particles ()

<lsl>default {

   state_entry() {
       llLinkParticleSystem(LINK_SET, []);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Remove Texture Animation ()

<lsl>default {

   state_entry() {
       llSetLinkTextureAnim(LINK_SET, FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>

Reset to Default Object Status ()

<lsl>default {

   state_entry() {
       llSetStatus( STATUS_PHYSICS | STATUS_PHANTOM, FALSE);
       llSetStatus( STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, TRUE);
       llRemoveInventory(llGetScriptName());
   }

}</lsl>