Difference between revisions of "WhoAddedWhat"
Jump to navigation
Jump to search
m |
|||
Line 18: | Line 18: | ||
if(!(~index)) | if(!(~index)) | ||
{ | { | ||
integer type = llGetInventoryType(added); | |||
if(type != 10 && (string)type != "") // don't add the object's script to the list of items! | if(type != 10 && (string)type != "") // don't add the object's script to the list of items! | ||
{ | { |
Revision as of 04:28, 5 October 2008
To enable you to tell what has been added to a script in the event of CHANGED_ALLOWED_DROP you can use the following code:
<lsl>// Scripted by Laronzo Fitzgerald
list content[]; // a list of all items already added to the object
if (change & CHANGED_ALLOWED_DROP || CHANGED_INVENTORY) {
integer n = llGetInventoryNumber(INVENTORY_ALL);
while(n) { integer valid = llGetListLength(contents); if(valid != 0) { string added = llGetInventoryName(INVENTORY_ALL, --n); integer index = llListFindList(contents, [added]); if(!(~index)) { integer type = llGetInventoryType(added);
if(type != 10 && (string)type != "") // don't add the object's script to the list of items! {
content += added; // add the new item to the checklist of inventory items
// Do anything else you want related to the new item here } } } }
}</lsl>