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To enable you to tell what has been added to a script in the event of CHANGED_ALLOWED_DROP you can use the following code:
// Scripted by Laronzo Fitzgerald
list content[]; // a list of all items already added to the object
if (change & (CHANGED_ALLOWED_DROP | CHANGED_INVENTORY))
{
integer n = llGetInventoryNumber(INVENTORY_ALL);
while(n)
{
integer valid = llGetListLength(contents);
if(valid != 0)
{
string added = llGetInventoryName(INVENTORY_ALL, --n);
integer index = llListFindList(content, [added]);
if(!(~index))
{
integer type = llGetInventoryType(added);
if(type != 10 && (string)type != "") // don't add the object's script to the list of items!
{
content += added; // add the new item to the checklist of inventory items
// Do anything else you want related to the new item here
}
}
}
}
}
(This code contains an obvious bug: if "content" is empty, then "if (valid != 0)" is not true, and the "n" in "while(n)" doesn't get changed -> endless loop.) (Weird code: if "content" is empty (which is always the case at startup), then nothing can get added to "content".) (Also: the var is named "content", but also 1 time "contents" is used.)