Difference between revisions of "Talk:LlDialog"
Tali Rosca (talk | contribs) |
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The Wiki mentions that clicking on a button causes the value to be chatted on the specified channel, but doesn't clarify whether it's simply said(llSay) or shouted(llShout). It does mention that errors will be shouted on the Debug Channel, but I think it's important to clarify this within the Wiki. | The Wiki mentions that clicking on a button causes the value to be chatted on the specified channel, but doesn't clarify whether it's simply said(llSay) or shouted(llShout). It does mention that errors will be shouted on the Debug Channel, but I think it's important to clarify this within the Wiki. | ||
--{{User|Deimos Damone}} | --{{User|Deimos Damone}} | ||
It may be worth including some explicit explanation of the difference between bytes and unicode characters, especially since the inworld error messages somewhat ambiguously talk about characters, when in fact referring to bytes. -- [[User:Tali Rosca|Tali Rosca]] 10:45, 15 October 2008 (PDT) |
Revision as of 09:45, 15 October 2008
Strife, Chaz here. Most ordinary users in SL, and most user documentation in SL, refer to dialog boxes in SL as menus. While that may be as technically inaccurate as referring to a tomato as a vegetable, people don't look for tomatoes in between the apples and bananas at their green grocer (grin), and they are going to come here looking for info on menus, not dialogue boxes. I think we need to at least acknowledge the word menu, even if we do correct them about its usage right away. (I also dislike how people use the word less when they should be using fewer, but that is also just the way it is, sadly :} )Chaz Longstaff 18:17, 15 July 2008 (PDT)
- Very good point. I'll also keep a lookout for improper uses of "less". -- Strife Onizuka 18:32, 15 July 2008 (PDT)
The Wiki mentions that clicking on a button causes the value to be chatted on the specified channel, but doesn't clarify whether it's simply said(llSay) or shouted(llShout). It does mention that errors will be shouted on the Debug Channel, but I think it's important to clarify this within the Wiki. --Deimos Damone
It may be worth including some explicit explanation of the difference between bytes and unicode characters, especially since the inworld error messages somewhat ambiguously talk about characters, when in fact referring to bytes. -- Tali Rosca 10:45, 15 October 2008 (PDT)