Blender
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Revision as of 15:47, 11 October 2010 by
Dan Linden
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Contents
1
Basic workflow
1.1
Create a box (or monkey or teapot or hippo)
1.2
Polygon reduction
1.3
Apply textures
1.4
Scaling to meters
1.5
Export to COLLADA
1.6
Import to SL
2
Bones and rigging
3
Gotchas and Workarounds
4
Tutorial links
Basic workflow
Create a box (or monkey or teapot or hippo)
Polygon reduction
Apply textures
Scaling to meters
Export to COLLADA
Import to SL
Bones and rigging
Gotchas and Workarounds
Tutorial links
Category
:
Mesh
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