User:Daemonika Nightfire/Scripts/Easy LM NC Giver
*DS* Easy LM/NC Giver
This Giver is useful as simple giver for NCs and/or LMs or as giver for inviting-cards. I made this, because i hate the objects with multible scripts for such simple object.
Some use for each of them a extra script: • Floating-Text • LM-Giver • NC-Giver Ech single script use additional 16kb (LSO) or 64kb (mono) memory All in One use just a single memory.
<lsl> /*
╔══════════════════════════════════−−−−−−−−−→ ║ *DS* Easy LM/NC Giver © 2011/2099 by Daemonika Nightfire (daemonika.nightfire) ╚═════════════════════════−−−−−−−−−→ This Giver is useful as simple giver for NCs and/or LMs or as giver for inviting-cards I made this, because i hate the objects with multible scripts for such simple object.
Some use for each of them a extra script: • Floating-Text • LM-Giver • NC-Giver Ech single script use additional 16kb (LSO) or 64kb (mono) memory All in One use just a single memory. Features: ══════════════════════════════════−−−−−−−−−→ • Individual Chat Message ON/OFF (by rezzing) • Individual Chat Message ON/OFF (by click) • Individual Floating-Text ON/OFF • Give Notecard when the Object contains one • Give Landmark when the Object contains one Terms: ══════════════════════════════════−−−−−−−−−→ Do not sell this script, give it FREE & FULLPERM away.
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// ### set here TRUE or FALSE for yes or no chat message ###
integer MESSAGE = FALSE;
string message = "Hello, Avatar!"; // local chat message
// ### set here TRUE or FALSE for yes or no chat message ### integer THANKS = FALSE; string thx_msg = "thank you"; // local chat message
// ### set here TRUE or FALSE for yes or no floating text ### integer TEXT = TRUE; string text = "Floating-Text"; // your floating text vector color = <1,1,1>; // color of your floating text float alpha = 1.0; // transparency of your floating text
// ########## NOTHING TO DO UNDER THIS LINE ##########
default
{
state_entry() { if(MESSAGE) { llSay(0, message); } if(TEXT) { llSetText(text, color, alpha); } else { llSetText("",ZERO_VECTOR,0); } }
touch_start(integer total_number) { if(llGetInventoryNumber(INVENTORY_NOTECARD) > 0) { llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_NOTECARD, 0)); } if(llGetInventoryNumber(INVENTORY_LANDMARK) > 0) { llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_LANDMARK, 0)); } if(THANKS) { llSay(0, thx_msg); } }
on_rez(integer st) { llResetScript(); }
} </lsl>