Rainbow palette
<lsl> // Rainbow Palette by Rui Clary // This script will only run in Mono enabled, Second Life Viewer 1.21 or above. // // Interactive Rainbow Palette // // Add this script to a cube prim and add "Listen Palete" script to another Object. // You can resize and stretch the cube, the way you want, to make it look like a color palette. // Touch face 1 of "Rainbow Palette" to change "Listen Object" color. // // Modified by Rui Clary on 2011.06.20 - some corrections // Available under the Creative Commons Attribution-ShareAlike 3.0 license // http://creativecommons.org/licenses/by-sa/3.0/
default {
state_entry() { llSetObjectName("pal"); llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES); llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1); } touch(integer num_detected) { float x; float r; float g; float b; vector touchedpos = llDetectedTouchST(0); if (llDetectedTouchFace(0)==1) { x=360*touchedpos.x; r=0; g=0; b=0; if (x>=0&&x<=60){ r=255;
g=x*255/60;
} if (x>60&&x<=120){ r=255-(x-60)*255/60; g=255; } if (x>120&&x<=180){ g=255; b=(x-120)*255/60; } if (x>180&&x<240){ g=255-(x-180)*255/60; b=255; } if (x>240&&x<300){ r=(x-240)*255/60; b=255; } if (x>300&&x<=360){ r=255;
b=255-(x-300)*255/60;
} llSay(4,"<"+(string)(r/255)+","+(string)(g/255)+","+(string)(b/255)+">"); } }
}
</lsl>
<lsl> // Rainbow Palette Listen Script by Rui Clary // // Second component of Rainbow Palette // // Add this script to "Listen Object".
default
{
state_entry() { llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES); llListen( 4, "pal", NULL_KEY, "" ); } listen( integer channel, string name, key id, string message ) { llSetColor((vector)message,0); }
} </lsl>
Modified version with fixed floats and "organized" :)
<lsl> // Bsed on Rainbow Palette by Rui Clary // // Modified by Jor3l Boa. Better interface and more readable :P // // Modified by Rui Clary on 2011.06.20 - some corrections // // Available under the Creative Commons Attribution-ShareAlike 3.0 license // http://creativecommons.org/licenses/by-sa/3.0/
// devolverString -> Convert and return a vector without .0000 and other // float things :) devolverString(float r, float g, float b) {
string _vector = "<"; if(r <= 0) { _vector += "0,"; } else if(r == 1) { _vector += "1,"; } else { string temp = (string)r; while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); } _vector += temp+","; } //---------------- if(g <= 0) { _vector += "0,"; } else if(g == 1) { _vector += "1,"; } else { string temp = (string)g; while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); } _vector += temp+","; } //---------------- if(b <= 0) { _vector += "0>"; } else if(b == 1) { _vector += "1>"; } else { string temp = (string)b; while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); } _vector += temp+">"; } //---------------- llSay(0,"Color: "+_vector);
}
default {
state_entry() { llSetObjectName("pal"); llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES); llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1); } touch_start(integer num_detected) { float x;float r;float g;float b; vector touchedpos = llDetectedTouchST(0); if(llDetectedTouchFace(0) != 1) { return; } x=360*touchedpos.x; r=0; g=0; b=0; if (x>=0&&x<=60){ r=255; g=x*255/60; } if (x>60&&x<=120){ r=255-(x-60)*255/60; g=255; } if (x>120&&x<=180){ g=255; b=(x-120)*255/60; } if (x>180&&x<240){ g=255-(x-180)*255/60; b=255; } if (x>240&&x<300){ r=(x-240)*255/60; b=255; } if (x>300&&x<=360){ r=255; b=255-(x-300)*255/60; } r = (r/255); g = (g/255); b = (b/255); //CONVERSION devolverString(r,g,b); }
} </lsl>
In order for the above script to work as the original some corrections should be added.
Replace: <lsl> llSay(0,"Color: "+_vector); </lsl>
with: <lsl> llSay(4,_vector); </lsl>
Replace: <lsl>touch_start</lsl>
with:
<lsl>touch</lsl>