Material Volumes
Revision as of 13:43, 30 June 2012 by Falcon Linden (talk | contribs)
About Material Volumes
- The Material Volume attribute for Pathfinding creates phantom objects that can be set to change the walkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
- Pathfinding characters will choose the fastest and closest path available to them. (add video of PF cube choosing 100% walkability path around a MV)
- Material Volumes are visible in the navigation mesh view as transparent purple objects.
- Like exclusion volumes, material volumes must be comprised of physically convex prims or meshes.
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