User:Toady Nakamura/Touch Toggle Rotate
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Revision as of 09:10, 4 November 2012 by Toady Nakamura (talk | contribs) (Undo revision 1173348 by Kireji Haiku (Talk) Your version no longer matches the student notes inworld.)
Make a cylinder that looks like a record or a CD.
Place this script inside...
<lsl> integer spinning = FALSE; default {
touch_start(integer total_number) { if(!spinning) // if not presently spinning { llTargetOmega(<0.0, 0.0, 1.0>, -PI_BY_TWO, -0.01); //start spinning spinning = TRUE; // remember that spinning is now true } else // if presently spinning { llTargetOmega(ZERO_VECTOR, 0, 0); // stop spin spinning = FALSE; // remember that spinning is now false } }
}
</lsl>
How llTargetOmega works...
- for the function that reads: llTargetOmega(<0.0, 1.0, 0.0>, TWO_PI, 1);
- The first parameter is axis of rotation expressed as a vector (<0,1,0>) which will rotate the prim on the Y axis
- To change the axis to x <1,0,0>... to change it to z <0,0,1> and to reverse direction <-1,0,0>, <0,-1,0>, <0,0,-1>
The second parameter is the rate of rotation in radians per second.
- PI_BY_TWO (slow counterclockwise), -PI_BY_TWO (slow clockwise)
- PI (counterclockwise) or -PI (clockwise)
- TWO_PI (counterclockwise) or -TWO_PI (clockwise)
The third parameter is the gain. (should not equal zero - subtle effect)
script written 02-22-08 inspired by Torley's record player--Toady Nakamura 11:40, 14 May 2012 (PDT)