User/Digit Ditko/experience hud basic script
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Revision as of 05:30, 11 May 2024 by Nexii Malthus (talk | contribs) (Also check if it is attached on initialisation -- this is optional but it might be on the ground and being edited and having a HUD running on the ground can be awkward)
HUD Experience Detection
If you need a HUD that will activate and inactivate itself as an avatar moves about Second Life® (and encounters Experiences during that travel), then this example shows the minimum necessary to do that.
// The color of the HUD for the active mode.
vector ACTIVE_COLOR = <0.0, 1.0, 0.0>; // primary green
// The color of the HUD in inactive mode.
vector INACTIVE_COLOR = <1.0, 0.0, 0.0>; // primary red
// Simple function to change the HUD color.
setColor (vector inColor)
{
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR, ALL_SIDES, inColor, 1.0]);
}
// -----------------------------------------------------------------------------
// Default state
// The default state is the logical "inactive" state of the HUD.
default
{
state_entry()
{
// For the initial setup of the HUD, just set the color to inactive.
setColor(INACTIVE_COLOR);
// After the setup is complete, determine if the HUD should go
// to the active state. If the script is NOT compiled to use an
// Experience, then the Agent-in-the-Experience API call
// will return false.
if (llGetAttached() && llAgentInExperience(llGetOwner()))
{
state active;
}
}
attach(key inAvatar)
{
// If the HUD is being attached, check if the agent is in the Experience
// and switch to the active state.
if (inAvatar)
{
if (llAgentInExperience(inAvatar))
{
state active;
}
}
}
changed(integer inMask)
{
// if the owner changes or if the avatar goes to a different
// region, check it the avatar is in the Experience again and
// change to the active state if needed.
if (inMask & (CHANGED_REGION | CHANGED_OWNER))
{
key av = llGetOwner();
if (llAgentInExperience(av))
{
state active;
}
}
}
}
// --------------------------------------------------------------------------
// in the "active" state the HUD should have all standard functions.
// All this demo script does is turn the HUD to the active color.
state active
{
state_entry()
{
// Set the HUD color to active.
// This would usually be more elaborate in a real script.
setColor(ACTIVE_COLOR);
}
on_rez(integer inParam)
{
// When the object is rezzed, the state of the HUD is unknown.
// Just change to the default state to run through the initialization
// logic as needed.
state default;
}
attach(key inAvatar)
{
// When attached, check if the agent is in the Experience and
// change to the default inactive state as needed.
if (inAvatar)
{
if (!llAgentInExperience(inAvatar))
{
state default;
}
}
}
changed(integer inMask)
{
// Need to go through initialization logic if the owner changes or if
// the avatar goes to a different region. NOTE: This does not detect
// individual parcel changes.
if (inMask & (CHANGED_REGION | CHANGED_OWNER))
{
key av = llGetOwner();
if (!llAgentInExperience(av))
{
state default;
}
}
}
}