Move to target
Revision as of 17:00, 3 March 2007 by SpiritWolf Chikuwa (talk | contribs) (→Will Move your object to a position)
Will Move your object to a position
// script created by SpiritWolf Chikuwa // // /!\ PUBLIC DOMAIN /!\ // You can Copy/Mod/Trans // Please, do not resell this script and give it full perm // Just please leave this header intact // // Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you) // // Script start here: default { state_entry() //i use for this example a "state_entry", so the item move the first second you //rez it, but if needed you can change it with something else like "touch_start", //it's will move only if you click on it, the alternative of "stat_entry" is //"on_rez", the item will move only if rezzed, and now directly when the script // will be compiled { llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used // with physic (we move the item, and phantom, it's not needed, but better if the object must // don't collide with something on his way. Also, it's physic, so be carefull, only 31 prims // for an item allowed. llMoveToTarget(<53.654,199.364,502.542>, 10); // this is waht we want the llMoveToTarget, // will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10 // on this exampel is the speed, actually, the item will move slowly } }