Self-Destruction
Revision as of 20:13, 7 September 2007 by Huney Jewell (talk | contribs) (It's an example, not really a script)
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Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.
Script
// Davada Gallant (John Girard), WWIIOLers // 30-second self destructor default { state_entry() { //upon creation, immediately start the timer ''llSetTimerEvent(30.0)''; } //once the timer ticks off, kill the object timer() { llDie(); } }