LSL Errors
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Script run-time error messages
A script may stop running, and chat at you the complaint "Script run-time error", followed by another complaint such as:
Lists may not contain lists
Don't try adding a list into a list.
Math Error
Float divided by zero, integer divided by zero, etc.
Stack-Heap Collision
The Stack has collided with the Heap.
The LSL memory space contains three sections Bytecode, Stack and Heap which all must be contained in 16KiB of memory.
This can occur if the running script is too big. The script compiles and saves successfully, but when an object containing it is instantiated the script crashes.
See llGetFreeMemory.
Sample scripts that demo script run-time error messages
default { state_entry() { list once = []; list twice = [once, once]; // Script run-time error: Lists may not contain lists } }
default { state_entry() { float one = 1.0; float zero = 0.0; float quotient = one / zero; // Script run-time error: Math Error llOwnerSay((string) quotient); } }
Surprising compile-time ERROR messages
The SL GUI may reject some code that you feel is perfectly clear, printing ERROR at you and then explaining with some further complaint.
ERROR: Type mismatch
You must name the .x .y .z .s components of a vector or rotation that you're assigning, you can't assign them all at once from a list, for instance:
default { state_entry() { vector vec = (vector) [1, 2, 3]; // ERROR : Type mismatch llOwnerSay((string) vec); } }
ERROR: Syntax error
The compiler complains of a "syntax" error when it doesn't like your spelling, when it doesn't like your punctuation, or it thinks you typed too much script.
How much script is too much script never should but sometimes actually does vary by operating system. Linux, Mac OS X, and Windows reported different limits in 2007-08, so at that time you could run a script that you cannot edit without switching operating systems.
For example, once upon a time, Mac OS X could compile twenty-five cascaded else-if's, and Windows could not:
demoeElseIfSyntaxError(integer count) { if (count == 0) { ; } else if (count == 1) { ; } else if (count == 2) { ; } ... else if (count == 25) { ; } }
Note: In effect, an astonishing compiler bug of this kind is a copy-restriction mechanism, preventing only people who have the buggy compiler from editing the source.