Render Roadmap
This page is no longer actively maintained, see Viewer Roadmap for upcoming Viewer development projects.
See Also
Projects
Stability
- See Render Stability for a partial list of stability projects
Visual Quality
- Sculpted Prim - Phase 1: Complete
- Improve variety in Second Life using textures to deform primitives (spheres)
- SpeedTree
- Improve trees
- Infinite Terrain
- View the terrain out to the horizon
- SL Lighting
- Design and implement a long term scalable lighting solution
- WindLight - Phase 1: Complete
- Improve the look of skies and environmental lighting in Second Life
- SL Materials
- Support multi-texturing, normal mapping, etc
- Per-prim textures, movies, etc
- Puppeteering - On hold
- Puppet-like avatar controls