Talk:Getting Ready to Learn LSL
Revision as of 12:12, 2 November 2007 by Ppaatt Lynagh (talk | contribs) (thanks to Steamy for our first great leap forward)
Gobbledygook
This page is very hard to understand. After reading this page I really have no idea how I'm supposed to get started in SL.
And I'm saying that as someone who's already created objects and written some cool scripts in SL. --Steamy Latte 16:35, 1 November 2007 (PDT)
- So let's fix it. What's the first word you trip over? Or how else would you fix it? -- Ppaatt Lynagh 16:43, 1 November 2007 (PDT)
I added something at the beginning that I felt would make the tutorial more understandable. I didn't do a major overhaul of the remaining text that was already there, but I'd love to spend more time on this and make it really sing -- if nobody has any objection, that is. --Steamy Latte 16:51, 1 November 2007 (PDT)
- I agree your new beginning improves this article. I'd love to see you make this article sing.
- I think no one should object. The fine print we attach to every contribution includes the phrase "if you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here". Me, I highly value that freedom to work together more easily by thinking of all submitted text as our imperfect text, forgetting as quickly as possible that the pieces of the old text that I typed myself once bizarrely did appear perfectly beautiful to me.
- -- Ppaatt Lynagh 17:16, 1 November 2007 (PDT)
- By the way, I'm reminded of the http://www.paulgraham.com/popular.html argument: "to become popular, a programming language has to be the scripting language of a popular system".
- -- Ppaatt Lynagh 17:16, 1 November 2007 (PDT)
- You have a fantastic perspective, Ppaatt!! In that case, I'd like to take the existing observations (which have loads of helpful information in them) and expand the text to make them even more useful for a newbie. I'll be very happy if someone dismantles it all later and makes it even better.
- --Steamy Latte 09:49, 2 November 2007 (PDT)
- Kind words! Thank you for those, also for your open invitation to everyone who can help us hereafter, also for the delightful edits of the article - a great leap forward now, I agree. I think it sings!
- As for suggestions on how to next approach perfection yet more closely, ...
- 1. I think we could/ should make more clear the fact that the student can start scripting when all the student know's is how to make a single prim cube. The programmer learning to script in SL doesn't have to get into multiple prims til later.
- 2. I'd vote to think back thru some of the white space/ font design. I was somehow slow to appreciate visually the textual convention we have now established of beginning each point with a summary of its meaning followed by explanatory details.
- 3. I wonder what we mean when we say premium membership delivers benefits to serious scripters. I've collected ~L$200 thru camping while I debug scripts. I found my way to Sirena's Workspace Buster for moving in 3-space to a private corner of a public sandbox. All the same, the Describe Chatter script correctly reports my DATA_PAYINFO says no credit card registered, no credit card used. What am I missing? (This is an academic point. I spent all my money on my computer -- now I don't have the money to go premium -- but I'm curious?)
- -- Ppaatt Lynagh 13:12, 2 November 2007 (PDT)